/*!
 * Node v1.0 a1
 * 
 * Copyright 2011
 * Dual licensed under the MIT or GPL Version 2 licenses.
 * 
 */
(function($, undefined) {
var fakeBody = $( "<body>" ).prependTo( "html" ),
	fbCSS = fakeBody[ 0 ].style,
	vendors = [ "Webkit", "Moz", "O" ],
	webos = "palmGetResource" in window, //only used to rule out scrollTop
	operamini = window.operamini && ({}).toString.call( window.operamini ) === "[object OperaMini]",
	bb = window.blackberry; //only used to rule out box shadow, as it's filled opaque on BB
	
// thx Modernizr
function propExists( prop ) {
	var uc_prop = prop.charAt( 0 ).toUpperCase() + prop.substr( 1 ),
		props = ( prop + " " + vendors.join( uc_prop + " " ) + uc_prop ).split( " " );

	for ( var v in props ){
		if ( fbCSS[ props[ v ] ] !== undefined ) {
			return true;
		}
	}
}
$.extend( $.support, {
	orientation: "orientation" in window && "onorientationchange" in window,
	touch: "ontouchend" in document,
	cssTransitions: "WebKitTransitionEvent" in window,
	pushState: "pushState" in history && "replaceState" in history,
	cssPseudoElement: !!propExists( "content" ),
	touchOverflow: !!propExists( "overflowScrolling" ),
	boxShadow: !!propExists( "boxShadow" ) && !bb,
	scrollTop: ( "pageXOffset" in window || "scrollTop" in document.documentElement || "scrollTop" in fakeBody[ 0 ] ) && !webos && !operamini
});	

fakeBody.remove();
//avoid memeroy leak in IE
fakeBody = fbCSS = null;	

(function($,undefined){
    /*
     * IE version detection approach by James Padolsey, with modifications -- from
     * http://james.padolsey.com/javascript/detect-ie-in-js-using-conditional-comments/
     */		
		$.ieVersion = function(){
			var v = 4, div = document.createElement('div'),all = div.getElementsByTagName('i');
      while (
          div.innerHTML = '<!--[if gt IE ' + (++v) + ']><i></i><![endif]-->',
          all[0]
      ) {}	
      return v;		
		}();
		if($.ieVersion > 5 && $.ieVersion < 9 && !$.support.boxShadow){
			/*
			PIE: CSS3 rendering for IE
			Version 1.0beta5
			http://css3pie.com
			Dual-licensed for use under the Apache License Version 2.0 or the General Public License (GPL) Version 2.
			*/
			var doc = document;var PIE = window['PIE'];
			
			if( !PIE ) {
			    PIE = window['PIE'] = {
			        CSS_PREFIX: '-pie-',
			        STYLE_PREFIX: 'Pie',
			        CLASS_PREFIX: 'pie_',
			        tableCellTags: {
			            'TD': 1,
			            'TH': 1
			        },
			
			        /**
			         * Lookup table of elements which cannot take custom children.
			         */
			        childlessElements: {
			            'TABLE':1,
			            'THEAD':1,
			            'TBODY':1,
			            'TFOOT':1,
			            'TR':1,
			            'INPUT':1,
			            'TEXTAREA':1,
			            'SELECT':1,
			            'OPTION':1,
			            'IMG':1,
			            'HR':1
			        },
			
			        /**
			         * Elements that can receive user focus
			         */
			        focusableElements: {
			            'A':1,
			            'INPUT':1,
			            'TEXTAREA':1,
			            'SELECT':1,
			            'BUTTON':1
			        },
			
			        /**
			         * Values of the type attribute for input elements displayed as buttons
			         */
			        inputButtonTypes: {
			            'submit':1,
			            'button':1,
			            'reset':1
			        },
			
			        emptyFn: function() {}
			    };
			
			    // Force the background cache to be used. No reason it shouldn't be.
			    try {
			        doc.execCommand( 'BackgroundImageCache', false, true );
			    } catch(e) {}
			
			    (function() {
			        /*
			         * IE version detection approach by James Padolsey, with modifications -- from
			         * http://james.padolsey.com/javascript/detect-ie-in-js-using-conditional-comments/
			         */
			        var ieVersion = 4,
			            div = doc.createElement('div'),
			            all = div.getElementsByTagName('i'),
			            shape;
			        while (
			            div.innerHTML = '<!--[if gt IE ' + (++ieVersion) + ']><i></i><![endif]-->',
			            all[0]
			        ) {}
			        PIE.ieVersion = ieVersion;
			
			        // Detect IE6
			        if( ieVersion === 6 ) {
			            // IE6 can't access properties with leading dash, but can without it.
			            PIE.CSS_PREFIX = PIE.CSS_PREFIX.replace( /^-/, '' );
			        }
			
			        PIE.ieDocMode = doc.documentMode || PIE.ieVersion;
			
			        // Detect VML support (a small number of IE installs don't have a working VML engine)
			        div.innerHTML = '<v:shape adj="1"/>';
			        shape = div.firstChild;
			        shape.style['behavior'] = 'url(#default#VML)';
			        PIE.supportsVML = (typeof shape['adj'] === "object");
			    }());
			/**
			 * Utility functions
			 */
			(function() {
			    var vmlCreatorDoc,
			        idNum = 0,
			        imageSizes = {};
			
			
			    PIE.Util = {
			
			        /**
			         * To create a VML element, it must be created by a Document which has the VML
			         * namespace set. Unfortunately, if you try to add the namespace programatically
			         * into the main document, you will get an "Unspecified error" when trying to
			         * access document.namespaces before the document is finished loading. To get
			         * around this, we create a DocumentFragment, which in IE land is apparently a
			         * full-fledged Document. It allows adding namespaces immediately, so we add the
			         * namespace there and then have it create the VML element.
			         * @param {string} tag The tag name for the VML element
			         * @return {Element} The new VML element
			         */
			        createVmlElement: function( tag ) {
			            var vmlPrefix = 'css3vml';
			            if( !vmlCreatorDoc ) {
			                vmlCreatorDoc = doc.createDocumentFragment();
			                vmlCreatorDoc.namespaces.add( vmlPrefix, 'urn:schemas-microsoft-com:vml' );
			            }
			            return vmlCreatorDoc.createElement( vmlPrefix + ':' + tag );
			        },
			
			
			        /**
			         * Generate and return a unique ID for a given object. The generated ID is stored
			         * as a property of the object for future reuse.
			         * @param {Object} obj
			         */
			        getUID: function( obj ) {
			            return obj && obj[ '_pieId' ] || ( obj[ '_pieId' ] = '_' + ++idNum );
			        },
			
			
			        /**
			         * Simple utility for merging objects
			         * @param {Object} obj1 The main object into which all others will be merged
			         * @param {...Object} var_args Other objects which will be merged into the first, in order
			         */
			        merge: function( obj1 ) {
			            var i, len, p, objN, args = arguments;
			            for( i = 1, len = args.length; i < len; i++ ) {
			                objN = args[i];
			                for( p in objN ) {
			                    if( objN.hasOwnProperty( p ) ) {
			                        obj1[ p ] = objN[ p ];
			                    }
			                }
			            }
			            return obj1;
			        },
			
			
			        /**
			         * Execute a callback function, passing it the dimensions of a given image once
			         * they are known.
			         * @param {string} src The source URL of the image
			         * @param {function({w:number, h:number})} func The callback function to be called once the image dimensions are known
			         * @param {Object} ctx A context object which will be used as the 'this' value within the executed callback function
			         */
			        withImageSize: function( src, func, ctx ) {
			            var size = imageSizes[ src ], img, queue;
			            if( size ) {
			                // If we have a queue, add to it
			                if( Object.prototype.toString.call( size ) === '[object Array]' ) {
			                    size.push( [ func, ctx ] );
			                }
			                // Already have the size cached, call func right away
			                else {
			                    func.call( ctx, size );
			                }
			            } else {
			                queue = imageSizes[ src ] = [ [ func, ctx ] ]; //create queue
			                img = new Image();
			                img.onload = function() {
			                    size = imageSizes[ src ] = { w: img.width, h: img.height };
			                    for( var i = 0, len = queue.length; i < len; i++ ) {
			                        queue[ i ][ 0 ].call( queue[ i ][ 1 ], size );
			                    }
			                    img.onload = null;
			                };
			                img.src = src;
			            }
			        }
			    };
			})();/**
			 * Utility functions for handling gradients
			 */
			PIE.GradientUtil = {
			
			    getGradientMetrics: function( el, width, height, gradientInfo ) {
			        var angle = gradientInfo.angle,
			            startPos = gradientInfo.gradientStart,
			            startX, startY,
			            endX, endY,
			            startCornerX, startCornerY,
			            endCornerX, endCornerY,
			            deltaX, deltaY,
			            p, UNDEF;
			
			        // Find the "start" and "end" corners; these are the corners furthest along the gradient line.
			        // This is used below to find the start/end positions of the CSS3 gradient-line, and also in finding
			        // the total length of the VML rendered gradient-line corner to corner.
			        function findCorners() {
			            startCornerX = ( angle >= 90 && angle < 270 ) ? width : 0;
			            startCornerY = angle < 180 ? height : 0;
			            endCornerX = width - startCornerX;
			            endCornerY = height - startCornerY;
			        }
			
			        // Normalize the angle to a value between [0, 360)
			        function normalizeAngle() {
			            while( angle < 0 ) {
			                angle += 360;
			            }
			            angle = angle % 360;
			        }
			
			        // Find the start and end points of the gradient
			        if( startPos ) {
			            startPos = startPos.coords( el, width, height );
			            startX = startPos.x;
			            startY = startPos.y;
			        }
			        if( angle ) {
			            angle = angle.degrees();
			
			            normalizeAngle();
			            findCorners();
			
			            // If no start position was specified, then choose a corner as the starting point.
			            if( !startPos ) {
			                startX = startCornerX;
			                startY = startCornerY;
			            }
			
			            // Find the end position by extending a perpendicular line from the gradient-line which
			            // intersects the corner opposite from the starting corner.
			            p = PIE.GradientUtil.perpendicularIntersect( startX, startY, angle, endCornerX, endCornerY );
			            endX = p[0];
			            endY = p[1];
			        }
			        else if( startPos ) {
			            // Start position but no angle specified: find the end point by rotating 180deg around the center
			            endX = width - startX;
			            endY = height - startY;
			        }
			        else {
			            // Neither position nor angle specified; create vertical gradient from top to bottom
			            startX = startY = endX = 0;
			            endY = height;
			        }
			        deltaX = endX - startX;
			        deltaY = endY - startY;
			
			        if( angle === UNDEF ) {
			            // Get the angle based on the change in x/y from start to end point. Checks first for horizontal
			            // or vertical angles so they get exact whole numbers rather than what atan2 gives.
			            angle = ( !deltaX ? ( deltaY < 0 ? 90 : 270 ) :
			                        ( !deltaY ? ( deltaX < 0 ? 180 : 0 ) :
			                            -Math.atan2( deltaY, deltaX ) / Math.PI * 180
			                        )
			                    );
			            normalizeAngle();
			            findCorners();
			        }
			
			        return {
			            angle: angle,
			            startX: startX,
			            startY: startY,
			            endX: endX,
			            endY: endY,
			            startCornerX: startCornerX,
			            startCornerY: startCornerY,
			            endCornerX: endCornerX,
			            endCornerY: endCornerY,
			            deltaX: deltaX,
			            deltaY: deltaY,
			            lineLength: PIE.GradientUtil.distance( startX, startY, endX, endY )
			        }
			    },
			
			    /**
			     * Find the point along a given line (defined by a starting point and an angle), at which
			     * that line is intersected by a perpendicular line extending through another point.
			     * @param x1 - x coord of the starting point
			     * @param y1 - y coord of the starting point
			     * @param angle - angle of the line extending from the starting point (in degrees)
			     * @param x2 - x coord of point along the perpendicular line
			     * @param y2 - y coord of point along the perpendicular line
			     * @return [ x, y ]
			     */
			    perpendicularIntersect: function( x1, y1, angle, x2, y2 ) {
			        // Handle straight vertical and horizontal angles, for performance and to avoid
			        // divide-by-zero errors.
			        if( angle === 0 || angle === 180 ) {
			            return [ x2, y1 ];
			        }
			        else if( angle === 90 || angle === 270 ) {
			            return [ x1, y2 ];
			        }
			        else {
			            // General approach: determine the Ax+By=C formula for each line (the slope of the second
			            // line is the negative inverse of the first) and then solve for where both formulas have
			            // the same x/y values.
			            var a1 = Math.tan( -angle * Math.PI / 180 ),
			                c1 = a1 * x1 - y1,
			                a2 = -1 / a1,
			                c2 = a2 * x2 - y2,
			                d = a2 - a1,
			                endX = ( c2 - c1 ) / d,
			                endY = ( a1 * c2 - a2 * c1 ) / d;
			            return [ endX, endY ];
			        }
			    },
			
			    /**
			     * Find the distance between two points
			     * @param {Number} p1x
			     * @param {Number} p1y
			     * @param {Number} p2x
			     * @param {Number} p2y
			     * @return {Number} the distance
			     */
			    distance: function( p1x, p1y, p2x, p2y ) {
			        var dx = p2x - p1x,
			            dy = p2y - p1y;
			        return Math.abs(
			            dx === 0 ? dy :
			            dy === 0 ? dx :
			            Math.sqrt( dx * dx + dy * dy )
			        );
			    }
			
			};/**
			 * 
			 */
			PIE.Observable = function() {
			    /**
			     * List of registered observer functions
			     */
			    this.observers = [];
			
			    /**
			     * Hash of function ids to their position in the observers list, for fast lookup
			     */
			    this.indexes = {};
			};
			PIE.Observable.prototype = {
			
			    observe: function( fn ) {
			        var id = PIE.Util.getUID( fn ),
			            indexes = this.indexes,
			            observers = this.observers;
			        if( !( id in indexes ) ) {
			            indexes[ id ] = observers.length;
			            observers.push( fn );
			        }
			    },
			
			    unobserve: function( fn ) {
			        var id = PIE.Util.getUID( fn ),
			            indexes = this.indexes;
			        if( id && id in indexes ) {
			            delete this.observers[ indexes[ id ] ];
			            delete indexes[ id ];
			        }
			    },
			
			    fire: function() {
			        var o = this.observers,
			            i = o.length;
			        while( i-- ) {
			            o[ i ] && o[ i ]();
			        }
			    }
			
			};/*
			 * Simple heartbeat timer - this is a brute-force workaround for syncing issues caused by IE not
			 * always firing the onmove and onresize events when elements are moved or resized. We check a few
			 * times every second to make sure the elements have the correct position and size. See Element.js
			 * which adds heartbeat listeners based on the custom -pie-poll flag, which defaults to true in IE8
			 * and false elsewhere.
			 */
			
			PIE.Heartbeat = new PIE.Observable();
			PIE.Heartbeat.run = function() {
			    var me = this;
			    if( !me.running ) {
			        setInterval( function() { me.fire() }, 250 );
			        me.running = 1;
			    }
			};
			/**
			 * Create an observable listener for the onunload event
			 */
			(function() {
			    PIE.OnUnload = new PIE.Observable();
			
			    function handleUnload() {
			        PIE.OnUnload.fire();
			        window.detachEvent( 'onunload', handleUnload );
			        window[ 'PIE' ] = null;
			    }
			
			    window.attachEvent( 'onunload', handleUnload );
			
			    /**
			     * Attach an event which automatically gets detached onunload
			     */
			    PIE.OnUnload.attachManagedEvent = function( target, name, handler ) {
			        target.attachEvent( name, handler );
			        this.observe( function() {
			            target.detachEvent( name, handler );
			        } );
			    };
			})()/**
			 * Create a single observable listener for window resize events.
			 */
			PIE.OnResize = new PIE.Observable();
			
			PIE.OnUnload.attachManagedEvent( window, 'onresize', function() { PIE.OnResize.fire(); } );
			/**
			 * Create a single observable listener for scroll events. Used for lazy loading based
			 * on the viewport, and for fixed position backgrounds.
			 */
			(function() {
			    PIE.OnScroll = new PIE.Observable();
			
			    function scrolled() {
			        PIE.OnScroll.fire();
			    }
			
			    PIE.OnUnload.attachManagedEvent( window, 'onscroll', scrolled );
			
			    PIE.OnResize.observe( scrolled );
			})();
			/**
			 * Listen for printing events, destroy all active PIE instances when printing, and
			 * restore them afterward.
			 */
			(function() {
			
			    var elements;
			
			    function beforePrint() {
			        elements = PIE.Element.destroyAll();
			    }
			
			    function afterPrint() {
			        if( elements ) {
			            for( var i = 0, len = elements.length; i < len; i++ ) {
			                PIE[ 'attach' ]( elements[i] );
			            }
			            elements = 0;
			        }
			    }
			
			    PIE.OnUnload.attachManagedEvent( window, 'onbeforeprint', beforePrint );
			    PIE.OnUnload.attachManagedEvent( window, 'onafterprint', afterPrint );
			
			})();/**
			 * Create a single observable listener for document mouseup events.
			 */
			PIE.OnMouseup = new PIE.Observable();
			
			PIE.OnUnload.attachManagedEvent( doc, 'onmouseup', function() { PIE.OnMouseup.fire(); } );
			/**
			 * Wrapper for length and percentage style values. The value is immutable. A singleton instance per unique
			 * value is returned from PIE.getLength() - always use that instead of instantiating directly.
			 * @constructor
			 * @param {string} val The CSS string representing the length. It is assumed that this will already have
			 *                 been validated as a valid length or percentage syntax.
			 */
			PIE.Length = (function() {
			    var lengthCalcEl = doc.createElement( 'length-calc' ),
			        parent = doc.documentElement,
			        s = lengthCalcEl.style,
			        conversions = {},
			        units = [ 'mm', 'cm', 'in', 'pt', 'pc' ],
			        i = units.length,
			        instances = {};
			
			    s.position = 'absolute';
			    s.top = s.left = '-9999px';
			
			    parent.appendChild( lengthCalcEl );
			    while( i-- ) {
			        lengthCalcEl.style.width = '100' + units[i];
			        conversions[ units[i] ] = lengthCalcEl.offsetWidth / 100;
			    }
			    parent.removeChild( lengthCalcEl );
			
			    // All calcs from here on will use 1em
			    lengthCalcEl.style.width = '1em';
			
			
			    function Length( val ) {
			        this.val = val;
			    }
			    Length.prototype = {
			        /**
			         * Regular expression for matching the length unit
			         * @private
			         */
			        unitRE: /(px|em|ex|mm|cm|in|pt|pc|%)$/,
			
			        /**
			         * Get the numeric value of the length
			         * @return {number} The value
			         */
			        getNumber: function() {
			            var num = this.num,
			                UNDEF;
			            if( num === UNDEF ) {
			                num = this.num = parseFloat( this.val );
			            }
			            return num;
			        },
			
			        /**
			         * Get the unit of the length
			         * @return {string} The unit
			         */
			        getUnit: function() {
			            var unit = this.unit,
			                m;
			            if( !unit ) {
			                m = this.val.match( this.unitRE );
			                unit = this.unit = ( m && m[0] ) || 'px';
			            }
			            return unit;
			        },
			
			        /**
			         * Determine whether this is a percentage length value
			         * @return {boolean}
			         */
			        isPercentage: function() {
			            return this.getUnit() === '%';
			        },
			
			        /**
			         * Resolve this length into a number of pixels.
			         * @param {Element} el - the context element, used to resolve font-relative values
			         * @param {(function():number|number)=} pct100 - the number of pixels that equal a 100% percentage. This can be either a number or a
			         *                  function which will be called to return the number.
			         */
			        pixels: function( el, pct100 ) {
			            var num = this.getNumber(),
			                unit = this.getUnit();
			            switch( unit ) {
			                case "px":
			                    return num;
			                case "%":
			                    return num * ( typeof pct100 === 'function' ? pct100() : pct100 ) / 100;
			                case "em":
			                    return num * this.getEmPixels( el );
			                case "ex":
			                    return num * this.getEmPixels( el ) / 2;
			                default:
			                    return num * conversions[ unit ];
			            }
			        },
			
			        /**
			         * The em and ex units are relative to the font-size of the current element,
			         * however if the font-size is set using non-pixel units then we get that value
			         * rather than a pixel conversion. To get around this, we keep a floating element
			         * with width:1em which we insert into the target element and then read its offsetWidth.
			         * For elements that won't accept a child we insert into the parent node and perform
			         * additional calculation. If the font-size *is* specified in pixels, then we use that
			         * directly to avoid the expensive DOM manipulation.
			         * @param {Element} el
			         * @return {number}
			         */
			        getEmPixels: function( el ) {
			            var fs = el.currentStyle.fontSize,
			                px, parent, me;
			
			            if( fs.indexOf( 'px' ) > 0 ) {
			                return parseFloat( fs );
			            }
			            else if( el.tagName in PIE.childlessElements ) {
			                me = this;
			                parent = el.parentNode;
			                return PIE.getLength( fs ).pixels( parent, function() {
			                    return me.getEmPixels( parent );
			                } );
			            }
			            else {
			                el.appendChild( lengthCalcEl );
			                px = lengthCalcEl.offsetWidth;
			                if( lengthCalcEl.parentNode === el ) { //not sure how this could be false but it sometimes is
			                    el.removeChild( lengthCalcEl );
			                }
			                return px;
			            }
			        }
			    };
			
			
			    /**
			     * Retrieve a PIE.Length instance for the given value. A shared singleton instance is returned for each unique value.
			     * @param {string} val The CSS string representing the length. It is assumed that this will already have
			     *                 been validated as a valid length or percentage syntax.
			     */
			    PIE.getLength = function( val ) {
			        return instances[ val ] || ( instances[ val ] = new Length( val ) );
			    };
			
			    return Length;
			})();
			/**
			 * Wrapper for a CSS3 bg-position value. Takes up to 2 position keywords and 2 lengths/percentages.
			 * @constructor
			 * @param {Array.<PIE.Tokenizer.Token>} tokens The tokens making up the background position value.
			 */
			PIE.BgPosition = (function() {
			
			    var length_fifty = PIE.getLength( '50%' ),
			        vert_idents = { 'top': 1, 'center': 1, 'bottom': 1 },
			        horiz_idents = { 'left': 1, 'center': 1, 'right': 1 };
			
			
			    function BgPosition( tokens ) {
			        this.tokens = tokens;
			    }
			    BgPosition.prototype = {
			        /**
			         * Normalize the values into the form:
			         * [ xOffsetSide, xOffsetLength, yOffsetSide, yOffsetLength ]
			         * where: xOffsetSide is either 'left' or 'right',
			         *        yOffsetSide is either 'top' or 'bottom',
			         *        and x/yOffsetLength are both PIE.Length objects.
			         * @return {Array}
			         */
			        getValues: function() {
			            if( !this._values ) {
			                var tokens = this.tokens,
			                    len = tokens.length,
			                    Tokenizer = PIE.Tokenizer,
			                    identType = Tokenizer.Type,
			                    length_zero = PIE.getLength( '0' ),
			                    type_ident = identType.IDENT,
			                    type_length = identType.LENGTH,
			                    type_percent = identType.PERCENT,
			                    type, value,
			                    vals = [ 'left', length_zero, 'top', length_zero ];
			
			                // If only one value, the second is assumed to be 'center'
			                if( len === 1 ) {
			                    tokens.push( new Tokenizer.Token( type_ident, 'center' ) );
			                    len++;
			                }
			
			                // Two values - CSS2
			                if( len === 2 ) {
			                    // If both idents, they can appear in either order, so switch them if needed
			                    if( type_ident & ( tokens[0].tokenType | tokens[1].tokenType ) &&
			                        tokens[0].tokenValue in vert_idents && tokens[1].tokenValue in horiz_idents ) {
			                        tokens.push( tokens.shift() );
			                    }
			                    if( tokens[0].tokenType & type_ident ) {
			                        if( tokens[0].tokenValue === 'center' ) {
			                            vals[1] = length_fifty;
			                        } else {
			                            vals[0] = tokens[0].tokenValue;
			                        }
			                    }
			                    else if( tokens[0].isLengthOrPercent() ) {
			                        vals[1] = PIE.getLength( tokens[0].tokenValue );
			                    }
			                    if( tokens[1].tokenType & type_ident ) {
			                        if( tokens[1].tokenValue === 'center' ) {
			                            vals[3] = length_fifty;
			                        } else {
			                            vals[2] = tokens[1].tokenValue;
			                        }
			                    }
			                    else if( tokens[1].isLengthOrPercent() ) {
			                        vals[3] = PIE.getLength( tokens[1].tokenValue );
			                    }
			                }
			
			                // Three or four values - CSS3
			                else {
			                    // TODO
			                }
			
			                this._values = vals;
			            }
			            return this._values;
			        },
			
			        /**
			         * Find the coordinates of the background image from the upper-left corner of the background area.
			         * Note that these coordinate values are not rounded.
			         * @param {Element} el
			         * @param {number} width - the width for percentages (background area width minus image width)
			         * @param {number} height - the height for percentages (background area height minus image height)
			         * @return {Object} { x: Number, y: Number }
			         */
			        coords: function( el, width, height ) {
			            var vals = this.getValues(),
			                pxX = vals[1].pixels( el, width ),
			                pxY = vals[3].pixels( el, height );
			
			            return {
			                x: vals[0] === 'right' ? width - pxX : pxX,
			                y: vals[2] === 'bottom' ? height - pxY : pxY
			            };
			        }
			    };
			
			    return BgPosition;
			})();
			/**
			 * Wrapper for a CSS3 background-size value.
			 * @constructor
			 * @param {String|PIE.Length} w The width parameter
			 * @param {String|PIE.Length} h The height parameter, if any
			 */
			PIE.BgSize = (function() {
			
			    var CONTAIN = 'contain',
			        COVER = 'cover',
			        AUTO = 'auto';
			
			
			    function BgSize( w, h ) {
			        this.w = w;
			        this.h = h;
			    }
			    BgSize.prototype = {
			
			        pixels: function( el, areaW, areaH, imgW, imgH ) {
			            var me = this,
			                w = me.w,
			                h = me.h,
			                areaRatio = areaW / areaH,
			                imgRatio = imgW / imgH;
			
			            if ( w === CONTAIN ) {
			                w = imgRatio > areaRatio ? areaW : areaH * imgRatio;
			                h = imgRatio > areaRatio ? areaW / imgRatio : areaH;
			            }
			            else if ( w === COVER ) {
			                w = imgRatio < areaRatio ? areaW : areaH * imgRatio;
			                h = imgRatio < areaRatio ? areaW / imgRatio : areaH;
			            }
			            else if ( w === AUTO ) {
			                h = ( h === AUTO ? imgH : h.pixels( el, areaH ) );
			                w = h * imgRatio;
			            }
			            else {
			                w = w.pixels( el, areaW );
			                h = ( h === AUTO ? w / imgRatio : h.pixels( el, areaH ) );
			            }
			
			            return { w: w, h: h };
			        }
			
			    };
			
			    BgSize.DEFAULT = new BgSize( AUTO, AUTO );
			
			    return BgSize;
			})();
			/**
			 * Wrapper for angle values; handles conversion to degrees from all allowed angle units
			 * @constructor
			 * @param {string} val The raw CSS value for the angle. It is assumed it has been pre-validated.
			 */
			PIE.Angle = (function() {
			    function Angle( val ) {
			        this.val = val;
			    }
			    Angle.prototype = {
			        unitRE: /[a-z]+$/i,
			
			        /**
			         * @return {string} The unit of the angle value
			         */
			        getUnit: function() {
			            return this._unit || ( this._unit = this.val.match( this.unitRE )[0].toLowerCase() );
			        },
			
			        /**
			         * Get the numeric value of the angle in degrees.
			         * @return {number} The degrees value
			         */
			        degrees: function() {
			            var deg = this._deg, u, n;
			            if( deg === undefined ) {
			                u = this.getUnit();
			                n = parseFloat( this.val, 10 );
			                deg = this._deg = ( u === 'deg' ? n : u === 'rad' ? n / Math.PI * 180 : u === 'grad' ? n / 400 * 360 : u === 'turn' ? n * 360 : 0 );
			            }
			            return deg;
			        }
			    };
			
			    return Angle;
			})();/**
			 * Abstraction for colors values. Allows detection of rgba values. A singleton instance per unique
			 * value is returned from PIE.getColor() - always use that instead of instantiating directly.
			 * @constructor
			 * @param {string} val The raw CSS string value for the color
			 */
			PIE.Color = (function() {
			    var instances = {};
			
			    function Color( val ) {
			        this.val = val;
			    }
			
			    /**
			     * Regular expression for matching rgba colors and extracting their components
			     * @type {RegExp}
			     */
			    Color.rgbaRE = /\s*rgba\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d+|\d*\.\d+)\s*\)\s*/;
			
			    Color.names = {
			        "aliceblue":"F0F8FF", "antiquewhite":"FAEBD7", "aqua":"0FF",
			        "aquamarine":"7FFFD4", "azure":"F0FFFF", "beige":"F5F5DC",
			        "bisque":"FFE4C4", "black":"000", "blanchedalmond":"FFEBCD",
			        "blue":"00F", "blueviolet":"8A2BE2", "brown":"A52A2A",
			        "burlywood":"DEB887", "cadetblue":"5F9EA0", "chartreuse":"7FFF00",
			        "chocolate":"D2691E", "coral":"FF7F50", "cornflowerblue":"6495ED",
			        "cornsilk":"FFF8DC", "crimson":"DC143C", "cyan":"0FF",
			        "darkblue":"00008B", "darkcyan":"008B8B", "darkgoldenrod":"B8860B",
			        "darkgray":"A9A9A9", "darkgreen":"006400", "darkkhaki":"BDB76B",
			        "darkmagenta":"8B008B", "darkolivegreen":"556B2F", "darkorange":"FF8C00",
			        "darkorchid":"9932CC", "darkred":"8B0000", "darksalmon":"E9967A",
			        "darkseagreen":"8FBC8F", "darkslateblue":"483D8B", "darkslategray":"2F4F4F",
			        "darkturquoise":"00CED1", "darkviolet":"9400D3", "deeppink":"FF1493",
			        "deepskyblue":"00BFFF", "dimgray":"696969", "dodgerblue":"1E90FF",
			        "firebrick":"B22222", "floralwhite":"FFFAF0", "forestgreen":"228B22",
			        "fuchsia":"F0F", "gainsboro":"DCDCDC", "ghostwhite":"F8F8FF",
			        "gold":"FFD700", "goldenrod":"DAA520", "gray":"808080",
			        "green":"008000", "greenyellow":"ADFF2F", "honeydew":"F0FFF0",
			        "hotpink":"FF69B4", "indianred":"CD5C5C", "indigo":"4B0082",
			        "ivory":"FFFFF0", "khaki":"F0E68C", "lavender":"E6E6FA",
			        "lavenderblush":"FFF0F5", "lawngreen":"7CFC00", "lemonchiffon":"FFFACD",
			        "lightblue":"ADD8E6", "lightcoral":"F08080", "lightcyan":"E0FFFF",
			        "lightgoldenrodyellow":"FAFAD2", "lightgreen":"90EE90", "lightgrey":"D3D3D3",
			        "lightpink":"FFB6C1", "lightsalmon":"FFA07A", "lightseagreen":"20B2AA",
			        "lightskyblue":"87CEFA", "lightslategray":"789", "lightsteelblue":"B0C4DE",
			        "lightyellow":"FFFFE0", "lime":"0F0", "limegreen":"32CD32",
			        "linen":"FAF0E6", "magenta":"F0F", "maroon":"800000",
			        "mediumauqamarine":"66CDAA", "mediumblue":"0000CD", "mediumorchid":"BA55D3",
			        "mediumpurple":"9370D8", "mediumseagreen":"3CB371", "mediumslateblue":"7B68EE",
			        "mediumspringgreen":"00FA9A", "mediumturquoise":"48D1CC", "mediumvioletred":"C71585",
			        "midnightblue":"191970", "mintcream":"F5FFFA", "mistyrose":"FFE4E1",
			        "moccasin":"FFE4B5", "navajowhite":"FFDEAD", "navy":"000080",
			        "oldlace":"FDF5E6", "olive":"808000", "olivedrab":"688E23",
			        "orange":"FFA500", "orangered":"FF4500", "orchid":"DA70D6",
			        "palegoldenrod":"EEE8AA", "palegreen":"98FB98", "paleturquoise":"AFEEEE",
			        "palevioletred":"D87093", "papayawhip":"FFEFD5", "peachpuff":"FFDAB9",
			        "peru":"CD853F", "pink":"FFC0CB", "plum":"DDA0DD",
			        "powderblue":"B0E0E6", "purple":"800080", "red":"F00",
			        "rosybrown":"BC8F8F", "royalblue":"4169E1", "saddlebrown":"8B4513",
			        "salmon":"FA8072", "sandybrown":"F4A460", "seagreen":"2E8B57",
			        "seashell":"FFF5EE", "sienna":"A0522D", "silver":"C0C0C0",
			        "skyblue":"87CEEB", "slateblue":"6A5ACD", "slategray":"708090",
			        "snow":"FFFAFA", "springgreen":"00FF7F", "steelblue":"4682B4",
			        "tan":"D2B48C", "teal":"008080", "thistle":"D8BFD8",
			        "tomato":"FF6347", "turquoise":"40E0D0", "violet":"EE82EE",
			        "wheat":"F5DEB3", "white":"FFF", "whitesmoke":"F5F5F5",
			        "yellow":"FF0", "yellowgreen":"9ACD32"
			    };
			
			    Color.prototype = {
			        /**
			         * @private
			         */
			        parse: function() {
			            if( !this._color ) {
			                var me = this,
			                    v = me.val,
			                    vLower,
			                    m = v.match( Color.rgbaRE );
			                if( m ) {
			                    me._color = 'rgb(' + m[1] + ',' + m[2] + ',' + m[3] + ')';
			                    me._alpha = parseFloat( m[4] );
			                }
			                else {
			                    if( ( vLower = v.toLowerCase() ) in Color.names ) {
			                        v = '#' + Color.names[vLower];
			                    }
			                    me._color = v;
			                    me._alpha = ( v === 'transparent' ? 0 : 1 );
			                }
			            }
			        },
			
			        /**
			         * Retrieve the value of the color in a format usable by IE natively. This will be the same as
			         * the raw input value, except for rgba values which will be converted to an rgb value.
			         * @param {Element} el The context element, used to get 'currentColor' keyword value.
			         * @return {string} Color value
			         */
			        colorValue: function( el ) {
			            this.parse();
			            return this._color === 'currentColor' ? el.currentStyle.color : this._color;
			        },
			
			        /**
			         * Retrieve the alpha value of the color. Will be 1 for all values except for rgba values
			         * with an alpha component.
			         * @return {number} The alpha value, from 0 to 1.
			         */
			        alpha: function() {
			            this.parse();
			            return this._alpha;
			        }
			    };
			
			
			    /**
			     * Retrieve a PIE.Color instance for the given value. A shared singleton instance is returned for each unique value.
			     * @param {string} val The CSS string representing the color. It is assumed that this will already have
			     *                 been validated as a valid color syntax.
			     */
			    PIE.getColor = function(val) {
			        return instances[ val ] || ( instances[ val ] = new Color( val ) );
			    };
			
			    return Color;
			})();/**
			 * A tokenizer for CSS value strings.
			 * @constructor
			 * @param {string} css The CSS value string
			 */
			PIE.Tokenizer = (function() {
			    function Tokenizer( css ) {
			        this.css = css;
			        this.ch = 0;
			        this.tokens = [];
			        this.tokenIndex = 0;
			    }
			
			    /**
			     * Enumeration of token type constants.
			     * @enum {number}
			     */
			    var Type = Tokenizer.Type = {
			        ANGLE: 1,
			        CHARACTER: 2,
			        COLOR: 4,
			        DIMEN: 8,
			        FUNCTION: 16,
			        IDENT: 32,
			        LENGTH: 64,
			        NUMBER: 128,
			        OPERATOR: 256,
			        PERCENT: 512,
			        STRING: 1024,
			        URL: 2048
			    };
			
			    /**
			     * A single token
			     * @constructor
			     * @param {number} type The type of the token - see PIE.Tokenizer.Type
			     * @param {string} value The value of the token
			     */
			    Tokenizer.Token = function( type, value ) {
			        this.tokenType = type;
			        this.tokenValue = value;
			    };
			    Tokenizer.Token.prototype = {
			        isLength: function() {
			            return this.tokenType & Type.LENGTH || ( this.tokenType & Type.NUMBER && this.tokenValue === '0' );
			        },
			        isLengthOrPercent: function() {
			            return this.isLength() || this.tokenType & Type.PERCENT;
			        }
			    };
			
			    Tokenizer.prototype = {
			        whitespace: /\s/,
			        number: /^[\+\-]?(\d*\.)?\d+/,
			        url: /^url\(\s*("([^"]*)"|'([^']*)'|([!#$%&*-~]*))\s*\)/i,
			        ident: /^\-?[_a-z][\w-]*/i,
			        string: /^("([^"]*)"|'([^']*)')/,
			        operator: /^[\/,]/,
			        hash: /^#[\w]+/,
			        hashColor: /^#([\da-f]{6}|[\da-f]{3})/i,
			
			        unitTypes: {
			            'px': Type.LENGTH, 'em': Type.LENGTH, 'ex': Type.LENGTH,
			            'mm': Type.LENGTH, 'cm': Type.LENGTH, 'in': Type.LENGTH,
			            'pt': Type.LENGTH, 'pc': Type.LENGTH,
			            'deg': Type.ANGLE, 'rad': Type.ANGLE, 'grad': Type.ANGLE
			        },
			
			        colorFunctions: {
			            'rgb': 1, 'rgba': 1, 'hsl': 1, 'hsla': 1
			        },
			
			
			        /**
			         * Advance to and return the next token in the CSS string. If the end of the CSS string has
			         * been reached, null will be returned.
			         * @param {boolean} forget - if true, the token will not be stored for the purposes of backtracking with prev().
			         * @return {PIE.Tokenizer.Token}
			         */
			        next: function( forget ) {
			            var css, ch, firstChar, match, val,
			                me = this;
			
			            function newToken( type, value ) {
			                var tok = new Tokenizer.Token( type, value );
			                if( !forget ) {
			                    me.tokens.push( tok );
			                    me.tokenIndex++;
			                }
			                return tok;
			            }
			            function failure() {
			                me.tokenIndex++;
			                return null;
			            }
			
			            // In case we previously backed up, return the stored token in the next slot
			            if( this.tokenIndex < this.tokens.length ) {
			                return this.tokens[ this.tokenIndex++ ];
			            }
			
			            // Move past leading whitespace characters
			            while( this.whitespace.test( this.css.charAt( this.ch ) ) ) {
			                this.ch++;
			            }
			            if( this.ch >= this.css.length ) {
			                return failure();
			            }
			
			            ch = this.ch;
			            css = this.css.substring( this.ch );
			            firstChar = css.charAt( 0 );
			            switch( firstChar ) {
			                case '#':
			                    if( match = css.match( this.hashColor ) ) {
			                        this.ch += match[0].length;
			                        return newToken( Type.COLOR, match[0] );
			                    }
			                    break;
			
			                case '"':
			                case "'":
			                    if( match = css.match( this.string ) ) {
			                        this.ch += match[0].length;
			                        return newToken( Type.STRING, match[2] || match[3] || '' );
			                    }
			                    break;
			
			                case "/":
			                case ",":
			                    this.ch++;
			                    return newToken( Type.OPERATOR, firstChar );
			
			                case 'u':
			                    if( match = css.match( this.url ) ) {
			                        this.ch += match[0].length;
			                        return newToken( Type.URL, match[2] || match[3] || match[4] || '' );
			                    }
			            }
			
			            // Numbers and values starting with numbers
			            if( match = css.match( this.number ) ) {
			                val = match[0];
			                this.ch += val.length;
			
			                // Check if it is followed by a unit
			                if( css.charAt( val.length ) === '%' ) {
			                    this.ch++;
			                    return newToken( Type.PERCENT, val + '%' );
			                }
			                if( match = css.substring( val.length ).match( this.ident ) ) {
			                    val += match[0];
			                    this.ch += match[0].length;
			                    return newToken( this.unitTypes[ match[0].toLowerCase() ] || Type.DIMEN, val );
			                }
			
			                // Plain ol' number
			                return newToken( Type.NUMBER, val );
			            }
			
			            // Identifiers
			            if( match = css.match( this.ident ) ) {
			                val = match[0];
			                this.ch += val.length;
			
			                // Named colors
			                if( val.toLowerCase() in PIE.Color.names || val === 'currentColor' || val === 'transparent' ) {
			                    return newToken( Type.COLOR, val );
			                }
			
			                // Functions
			                if( css.charAt( val.length ) === '(' ) {
			                    this.ch++;
			
			                    // Color values in function format: rgb, rgba, hsl, hsla
			                    if( val.toLowerCase() in this.colorFunctions ) {
			                        function isNum( tok ) {
			                            return tok && tok.tokenType & Type.NUMBER;
			                        }
			                        function isNumOrPct( tok ) {
			                            return tok && ( tok.tokenType & ( Type.NUMBER | Type.PERCENT ) );
			                        }
			                        function isValue( tok, val ) {
			                            return tok && tok.tokenValue === val;
			                        }
			                        function next() {
			                            return me.next( 1 );
			                        }
			
			                        if( ( val.charAt(0) === 'r' ? isNumOrPct( next() ) : isNum( next() ) ) &&
			                            isValue( next(), ',' ) &&
			                            isNumOrPct( next() ) &&
			                            isValue( next(), ',' ) &&
			                            isNumOrPct( next() ) &&
			                            ( val === 'rgb' || val === 'hsa' || (
			                                isValue( next(), ',' ) &&
			                                isNum( next() )
			                            ) ) &&
			                            isValue( next(), ')' ) ) {
			                            return newToken( Type.COLOR, this.css.substring( ch, this.ch ) );
			                        }
			                        return failure();
			                    }
			
			                    return newToken( Type.FUNCTION, val );
			                }
			
			                // Other identifier
			                return newToken( Type.IDENT, val );
			            }
			
			            // Standalone character
			            this.ch++;
			            return newToken( Type.CHARACTER, firstChar );
			        },
			
			        /**
			         * Determine whether there is another token
			         * @return {boolean}
			         */
			        hasNext: function() {
			            var next = this.next();
			            this.prev();
			            return !!next;
			        },
			
			        /**
			         * Back up and return the previous token
			         * @return {PIE.Tokenizer.Token}
			         */
			        prev: function() {
			            return this.tokens[ this.tokenIndex-- - 2 ];
			        },
			
			        /**
			         * Retrieve all the tokens in the CSS string
			         * @return {Array.<PIE.Tokenizer.Token>}
			         */
			        all: function() {
			            while( this.next() ) {}
			            return this.tokens;
			        },
			
			        /**
			         * Return a list of tokens from the current position until the given function returns
			         * true. The final token will not be included in the list.
			         * @param {function():boolean} func - test function
			         * @param {boolean} require - if true, then if the end of the CSS string is reached
			         *        before the test function returns true, null will be returned instead of the
			         *        tokens that have been found so far.
			         * @return {Array.<PIE.Tokenizer.Token>}
			         */
			        until: function( func, require ) {
			            var list = [], t, hit;
			            while( t = this.next() ) {
			                if( func( t ) ) {
			                    hit = true;
			                    this.prev();
			                    break;
			                }
			                list.push( t );
			            }
			            return require && !hit ? null : list;
			        }
			    };
			
			    return Tokenizer;
			})();/**
			 * Handles calculating, caching, and detecting changes to size and position of the element.
			 * @constructor
			 * @param {Element} el the target element
			 */
			PIE.BoundsInfo = function( el ) {
			    this.targetElement = el;
			};
			PIE.BoundsInfo.prototype = {
			
			    _locked: 0,
			
			    positionChanged: function() {
			        var last = this._lastBounds,
			            bounds;
			        return !last || ( ( bounds = this.getBounds() ) && ( last.x !== bounds.x || last.y !== bounds.y ) );
			    },
			
			    sizeChanged: function() {
			        var last = this._lastBounds,
			            bounds;
			        return !last || ( ( bounds = this.getBounds() ) && ( last.w !== bounds.w || last.h !== bounds.h ) );
			    },
			
			    getLiveBounds: function() {
			        var el = this.targetElement,
			            rect = el.getBoundingClientRect(),
			            isIE9 = PIE.ieDocMode === 9;
			        return {
			            x: rect.left,
			            y: rect.top,
			            // In some cases scrolling the page will cause IE9 to report incorrect dimensions
			            // in the rect returned by getBoundingClientRect, so we must query offsetWidth/Height instead
			            w: isIE9 ? el.offsetWidth : rect.right - rect.left,
			            h: isIE9 ? el.offsetHeight : rect.bottom - rect.top
			        };
			    },
			
			    getBounds: function() {
			        return this._locked ? 
			                ( this._lockedBounds || ( this._lockedBounds = this.getLiveBounds() ) ) :
			                this.getLiveBounds();
			    },
			
			    hasBeenQueried: function() {
			        return !!this._lastBounds;
			    },
			
			    lock: function() {
			        ++this._locked;
			    },
			
			    unlock: function() {
			        if( !--this._locked ) {
			            if( this._lockedBounds ) this._lastBounds = this._lockedBounds;
			            this._lockedBounds = null;
			        }
			    }
			
			};
			(function() {
			
			function cacheWhenLocked( fn ) {
			    var uid = PIE.Util.getUID( fn );
			    return function() {
			        if( this._locked ) {
			            var cache = this._lockedValues || ( this._lockedValues = {} );
			            return ( uid in cache ) ? cache[ uid ] : ( cache[ uid ] = fn.call( this ) );
			        } else {
			            return fn.call( this );
			        }
			    }
			}
			
			
			PIE.StyleInfoBase = {
			
			    _locked: 0,
			
			    /**
			     * Create a new StyleInfo class, with the standard constructor, and augmented by
			     * the StyleInfoBase's members.
			     * @param proto
			     */
			    newStyleInfo: function( proto ) {
			        function StyleInfo( el ) {
			            this.targetElement = el;
			            this._lastCss = this.getCss();
			        }
			        PIE.Util.merge( StyleInfo.prototype, PIE.StyleInfoBase, proto );
			        StyleInfo._propsCache = {};
			        return StyleInfo;
			    },
			
			    /**
			     * Get an object representation of the target CSS style, caching it for each unique
			     * CSS value string.
			     * @return {Object}
			     */
			    getProps: function() {
			        var css = this.getCss(),
			            cache = this.constructor._propsCache;
			        return css ? ( css in cache ? cache[ css ] : ( cache[ css ] = this.parseCss( css ) ) ) : null;
			    },
			
			    /**
			     * Get the raw CSS value for the target style
			     * @return {string}
			     */
			    getCss: cacheWhenLocked( function() {
			        var el = this.targetElement,
			            ctor = this.constructor,
			            s = el.style,
			            cs = el.currentStyle,
			            cssProp = this.cssProperty,
			            styleProp = this.styleProperty,
			            prefixedCssProp = ctor._prefixedCssProp || ( ctor._prefixedCssProp = PIE.CSS_PREFIX + cssProp ),
			            prefixedStyleProp = ctor._prefixedStyleProp || ( ctor._prefixedStyleProp = PIE.STYLE_PREFIX + styleProp.charAt(0).toUpperCase() + styleProp.substring(1) );
			        return s[ prefixedStyleProp ] || cs.getAttribute( prefixedCssProp ) || s[ styleProp ] || cs.getAttribute( cssProp );
			    } ),
			
			    /**
			     * Determine whether the target CSS style is active.
			     * @return {boolean}
			     */
			    isActive: cacheWhenLocked( function() {
			        return !!this.getProps();
			    } ),
			
			    /**
			     * Determine whether the target CSS style has changed since the last time it was used.
			     * @return {boolean}
			     */
			    changed: cacheWhenLocked( function() {
			        var currentCss = this.getCss(),
			            changed = currentCss !== this._lastCss;
			        this._lastCss = currentCss;
			        return changed;
			    } ),
			
			    cacheWhenLocked: cacheWhenLocked,
			
			    lock: function() {
			        ++this._locked;
			    },
			
			    unlock: function() {
			        if( !--this._locked ) {
			            delete this._lockedValues;
			        }
			    }
			};
			
			})();/**
			 * Handles parsing, caching, and detecting changes to background (and -pie-background) CSS
			 * @constructor
			 * @param {Element} el the target element
			 */
			PIE.BackgroundStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
			
			    cssProperty: PIE.CSS_PREFIX + 'background',
			    styleProperty: PIE.STYLE_PREFIX + 'Background',
			
			    attachIdents: { 'scroll':1, 'fixed':1, 'local':1 },
			    repeatIdents: { 'repeat-x':1, 'repeat-y':1, 'repeat':1, 'no-repeat':1 },
			    originAndClipIdents: { 'padding-box':1, 'border-box':1, 'content-box':1 },
			    positionIdents: { 'top':1, 'right':1, 'bottom':1, 'left':1, 'center':1 },
			    sizeIdents: { 'contain':1, 'cover':1 },
			    propertyNames: {
			        CLIP: 'backgroundClip',
			        COLOR: 'backgroundColor',
			        IMAGE: 'backgroundImage',
			        ORIGIN: 'backgroundOrigin',
			        POSITION: 'backgroundPosition',
			        REPEAT: 'backgroundRepeat',
			        SIZE: 'backgroundSize'
			    },
			
			    /**
			     * For background styles, we support the -pie-background property but fall back to the standard
			     * backround* properties.  The reason we have to use the prefixed version is that IE natively
			     * parses the standard properties and if it sees something it doesn't know how to parse, for example
			     * multiple values or gradient definitions, it will throw that away and not make it available through
			     * currentStyle.
			     *
			     * Format of return object:
			     * {
			     *     color: <PIE.Color>,
			     *     bgImages: [
			     *         {
			     *             imgType: 'image',
			     *             imgUrl: 'image.png',
			     *             imgRepeat: <'no-repeat' | 'repeat-x' | 'repeat-y' | 'repeat'>,
			     *             bgPosition: <PIE.BgPosition>,
			     *             bgAttachment: <'scroll' | 'fixed' | 'local'>,
			     *             bgOrigin: <'border-box' | 'padding-box' | 'content-box'>,
			     *             bgClip: <'border-box' | 'padding-box'>,
			     *             bgSize: <PIE.BgSize>,
			     *             origString: 'url(img.png) no-repeat top left'
			     *         },
			     *         {
			     *             imgType: 'linear-gradient',
			     *             gradientStart: <PIE.BgPosition>,
			     *             angle: <PIE.Angle>,
			     *             stops: [
			     *                 { color: <PIE.Color>, offset: <PIE.Length> },
			     *                 { color: <PIE.Color>, offset: <PIE.Length> }, ...
			     *             ]
			     *         }
			     *     ]
			     * }
			     * @param {String} css
			     * @override
			     */
			    parseCss: function( css ) {
			        var el = this.targetElement,
			            cs = el.currentStyle,
			            tokenizer, token, image,
			            tok_type = PIE.Tokenizer.Type,
			            type_operator = tok_type.OPERATOR,
			            type_ident = tok_type.IDENT,
			            type_color = tok_type.COLOR,
			            tokType, tokVal,
			            beginCharIndex = 0,
			            positionIdents = this.positionIdents,
			            gradient, stop, width, height,
			            props = { bgImages: [] };
			
			        function isBgPosToken( token ) {
			            return token && token.isLengthOrPercent() || ( token.tokenType & type_ident && token.tokenValue in positionIdents );
			        }
			
			        function sizeToken( token ) {
			            return token && ( ( token.isLengthOrPercent() && PIE.getLength( token.tokenValue ) ) || ( token.tokenValue === 'auto' && 'auto' ) );
			        }
			
			        // If the CSS3-specific -pie-background property is present, parse it
			        if( this.getCss3() ) {
			            tokenizer = new PIE.Tokenizer( css );
			            image = {};
			
			            while( token = tokenizer.next() ) {
			                tokType = token.tokenType;
			                tokVal = token.tokenValue;
			
			                if( !image.imgType && tokType & tok_type.FUNCTION && tokVal === 'linear-gradient' ) {
			                    gradient = { stops: [], imgType: tokVal };
			                    stop = {};
			                    while( token = tokenizer.next() ) {
			                        tokType = token.tokenType;
			                        tokVal = token.tokenValue;
			
			                        // If we reached the end of the function and had at least 2 stops, flush the info
			                        if( tokType & tok_type.CHARACTER && tokVal === ')' ) {
			                            if( stop.color ) {
			                                gradient.stops.push( stop );
			                            }
			                            if( gradient.stops.length > 1 ) {
			                                PIE.Util.merge( image, gradient );
			                            }
			                            break;
			                        }
			
			                        // Color stop - must start with color
			                        if( tokType & type_color ) {
			                            // if we already have an angle/position, make sure that the previous token was a comma
			                            if( gradient.angle || gradient.gradientStart ) {
			                                token = tokenizer.prev();
			                                if( token.tokenType !== type_operator ) {
			                                    break; //fail
			                                }
			                                tokenizer.next();
			                            }
			
			                            stop = {
			                                color: PIE.getColor( tokVal )
			                            };
			                            // check for offset following color
			                            token = tokenizer.next();
			                            if( token.isLengthOrPercent() ) {
			                                stop.offset = PIE.getLength( token.tokenValue );
			                            } else {
			                                tokenizer.prev();
			                            }
			                        }
			                        // Angle - can only appear in first spot
			                        else if( tokType & tok_type.ANGLE && !gradient.angle && !stop.color && !gradient.stops.length ) {
			                            gradient.angle = new PIE.Angle( token.tokenValue );
			                        }
			                        else if( isBgPosToken( token ) && !gradient.gradientStart && !stop.color && !gradient.stops.length ) {
			                            tokenizer.prev();
			                            gradient.gradientStart = new PIE.BgPosition(
			                                tokenizer.until( function( t ) {
			                                    return !isBgPosToken( t );
			                                }, false )
			                            );
			                        }
			                        else if( tokType & type_operator && tokVal === ',' ) {
			                            if( stop.color ) {
			                                gradient.stops.push( stop );
			                                stop = {};
			                            }
			                        }
			                        else {
			                            // Found something we didn't recognize; fail without adding image
			                            break;
			                        }
			                    }
			                }
			                else if( !image.imgType && tokType & tok_type.URL ) {
			                    image.imgUrl = tokVal;
			                    image.imgType = 'image';
			                }
			                else if( isBgPosToken( token ) && !image.bgPosition ) {
			                    tokenizer.prev();
			                    image.bgPosition = new PIE.BgPosition(
			                        tokenizer.until( function( t ) {
			                            return !isBgPosToken( t );
			                        }, false )
			                    );
			                }
			                else if( tokType & type_ident ) {
			                    if( tokVal in this.repeatIdents && !image.imgRepeat ) {
			                        image.imgRepeat = tokVal;
			                    }
			                    else if( tokVal in this.originAndClipIdents && !image.bgOrigin ) {
			                        image.bgOrigin = tokVal;
			                        if( ( token = tokenizer.next() ) && ( token.tokenType & type_ident ) &&
			                            token.tokenValue in this.originAndClipIdents ) {
			                            image.bgClip = token.tokenValue;
			                        } else {
			                            image.bgClip = tokVal;
			                            tokenizer.prev();
			                        }
			                    }
			                    else if( tokVal in this.attachIdents && !image.bgAttachment ) {
			                        image.bgAttachment = tokVal;
			                    }
			                    else {
			                        return null;
			                    }
			                }
			                else if( tokType & type_color && !props.color ) {
			                    props.color = PIE.getColor( tokVal );
			                }
			                else if( tokType & type_operator && tokVal === '/' && !image.bgSize && image.bgPosition ) {
			                    // background size
			                    token = tokenizer.next();
			                    if( token.tokenType & type_ident && token.tokenValue in this.sizeIdents ) {
			                        image.bgSize = new PIE.BgSize( token.tokenValue );
			                    }
			                    else if( width = sizeToken( token ) ) {
			                        height = sizeToken( tokenizer.next() );
			                        if ( !height ) {
			                            height = width;
			                            tokenizer.prev();
			                        }
			                        image.bgSize = new PIE.BgSize( width, height );
			                    }
			                    else {
			                        return null;
			                    }
			                }
			                // new layer
			                else if( tokType & type_operator && tokVal === ',' && image.imgType ) {
			                    image.origString = css.substring( beginCharIndex, tokenizer.ch - 1 );
			                    beginCharIndex = tokenizer.ch;
			                    props.bgImages.push( image );
			                    image = {};
			                }
			                else {
			                    // Found something unrecognized; chuck everything
			                    return null;
			                }
			            }
			
			            // leftovers
			            if( image.imgType ) {
			                image.origString = css.substring( beginCharIndex );
			                props.bgImages.push( image );
			            }
			        }
			
			        // Otherwise, use the standard background properties; let IE give us the values rather than parsing them
			        else {
			            this.withActualBg( PIE.ieDocMode < 9 ?
			                function() {
			                    var propNames = this.propertyNames,
			                        posX = cs[propNames.POSITION + 'X'],
			                        posY = cs[propNames.POSITION + 'Y'],
			                        img = cs[propNames.IMAGE],
			                        color = cs[propNames.COLOR];
			
			                    if( color !== 'transparent' ) {
			                        props.color = PIE.getColor( color )
			                    }
			                    if( img !== 'none' ) {
			                        props.bgImages = [ {
			                            imgType: 'image',
			                            imgUrl: new PIE.Tokenizer( img ).next().tokenValue,
			                            imgRepeat: cs[propNames.REPEAT],
			                            bgPosition: new PIE.BgPosition( new PIE.Tokenizer( posX + ' ' + posY ).all() )
			                        } ];
			                    }
			                } :
			                function() {
			                    var propNames = this.propertyNames,
			                        splitter = /\s*,\s*/,
			                        images = cs[propNames.IMAGE].split( splitter ),
			                        color = cs[propNames.COLOR],
			                        repeats, positions, origins, clips, sizes, i, len, image, sizeParts;
			
			                    if( color !== 'transparent' ) {
			                        props.color = PIE.getColor( color )
			                    }
			
			                    len = images.length;
			                    if( len && images[0] !== 'none' ) {
			                        repeats = cs[propNames.REPEAT].split( splitter );
			                        positions = cs[propNames.POSITION].split( splitter );
			                        origins = cs[propNames.ORIGIN].split( splitter );
			                        clips = cs[propNames.CLIP].split( splitter );
			                        sizes = cs[propNames.SIZE].split( splitter );
			
			                        props.bgImages = [];
			                        for( i = 0; i < len; i++ ) {
			                            image = images[ i ];
			                            if( image && image !== 'none' ) {
			                                sizeParts = sizes[i].split( ' ' );
			                                props.bgImages.push( {
			                                    origString: image + ' ' + repeats[ i ] + ' ' + positions[ i ] + ' / ' + sizes[ i ] + ' ' +
			                                                origins[ i ] + ' ' + clips[ i ],
			                                    imgType: 'image',
			                                    imgUrl: new PIE.Tokenizer( image ).next().tokenValue,
			                                    imgRepeat: repeats[ i ],
			                                    bgPosition: new PIE.BgPosition( new PIE.Tokenizer( positions[ i ] ).all() ),
			                                    bgOrigin: origins[ i ],
			                                    bgClip: clips[ i ],
			                                    bgSize: new PIE.BgSize( sizeParts[ 0 ], sizeParts[ 1 ] )
			                                } );
			                            }
			                        }
			                    }
			                }
			            );
			        }
			
			        return ( props.color || props.bgImages[0] ) ? props : null;
			    },
			
			    /**
			     * Execute a function with the actual background styles (not overridden with runtimeStyle
			     * properties set by the renderers) available via currentStyle.
			     * @param fn
			     */
			    withActualBg: function( fn ) {
			        var isIE9 = PIE.ieDocMode > 8,
			            propNames = this.propertyNames,
			            rs = this.targetElement.runtimeStyle,
			            rsImage = rs[propNames.IMAGE],
			            rsColor = rs[propNames.COLOR],
			            rsRepeat = rs[propNames.REPEAT],
			            rsClip, rsOrigin, rsSize, rsPosition, ret;
			
			        if( rsImage ) rs[propNames.IMAGE] = '';
			        if( rsColor ) rs[propNames.COLOR] = '';
			        if( rsRepeat ) rs[propNames.REPEAT] = '';
			        if( isIE9 ) {
			            rsClip = rs[propNames.CLIP];
			            rsOrigin = rs[propNames.ORIGIN];
			            rsPosition = rs[propNames.POSITION];
			            rsSize = rs[propNames.SIZE];
			            if( rsClip ) rs[propNames.CLIP] = '';
			            if( rsOrigin ) rs[propNames.ORIGIN] = '';
			            if( rsPosition ) rs[propNames.POSITION] = '';
			            if( rsSize ) rs[propNames.SIZE] = '';
			        }
			
			        ret = fn.call( this );
			
			        if( rsImage ) rs[propNames.IMAGE] = rsImage;
			        if( rsColor ) rs[propNames.COLOR] = rsColor;
			        if( rsRepeat ) rs[propNames.REPEAT] = rsRepeat;
			        if( isIE9 ) {
			            if( rsClip ) rs[propNames.CLIP] = rsClip;
			            if( rsOrigin ) rs[propNames.ORIGIN] = rsOrigin;
			            if( rsPosition ) rs[propNames.POSITION] = rsPosition;
			            if( rsSize ) rs[propNames.SIZE] = rsSize;
			        }
			
			        return ret;
			    },
			
			    getCss: PIE.StyleInfoBase.cacheWhenLocked( function() {
			        return this.getCss3() ||
			               this.withActualBg( function() {
			                   var cs = this.targetElement.currentStyle,
			                       propNames = this.propertyNames;
			                   return cs[propNames.COLOR] + ' ' + cs[propNames.IMAGE] + ' ' + cs[propNames.REPEAT] + ' ' +
			                   cs[propNames.POSITION + 'X'] + ' ' + cs[propNames.POSITION + 'Y'];
			               } );
			    } ),
			
			    getCss3: PIE.StyleInfoBase.cacheWhenLocked( function() {
			        var el = this.targetElement;
			        return el.style[ this.styleProperty ] || el.currentStyle.getAttribute( this.cssProperty );
			    } ),
			
			    /**
			     * Tests if style.PiePngFix or the -pie-png-fix property is set to true in IE6.
			     */
			    isPngFix: function() {
			        var val = 0, el;
			        if( PIE.ieVersion < 7 ) {
			            el = this.targetElement;
			            val = ( '' + ( el.style[ PIE.STYLE_PREFIX + 'PngFix' ] || el.currentStyle.getAttribute( PIE.CSS_PREFIX + 'png-fix' ) ) === 'true' );
			        }
			        return val;
			    },
			    
			    /**
			     * The isActive logic is slightly different, because getProps() always returns an object
			     * even if it is just falling back to the native background properties.  But we only want
			     * to report is as being "active" if either the -pie-background override property is present
			     * and parses successfully or '-pie-png-fix' is set to true in IE6.
			     */
			    isActive: PIE.StyleInfoBase.cacheWhenLocked( function() {
			        return (this.getCss3() || this.isPngFix()) && !!this.getProps();
			    } )
			
			} );/**
			 * Handles parsing, caching, and detecting changes to border CSS
			 * @constructor
			 * @param {Element} el the target element
			 */
			PIE.BorderStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
			
			    sides: [ 'Top', 'Right', 'Bottom', 'Left' ],
			    namedWidths: {
			        'thin': '1px',
			        'medium': '3px',
			        'thick': '5px'
			    },
			
			    parseCss: function( css ) {
			        var w = {},
			            s = {},
			            c = {},
			            active = false,
			            colorsSame = true,
			            stylesSame = true,
			            widthsSame = true;
			
			        this.withActualBorder( function() {
			            var el = this.targetElement,
			                cs = el.currentStyle,
			                i = 0,
			                style, color, width, lastStyle, lastColor, lastWidth, side, ltr;
			            for( ; i < 4; i++ ) {
			                side = this.sides[ i ];
			
			                ltr = side.charAt(0).toLowerCase();
			                style = s[ ltr ] = cs[ 'border' + side + 'Style' ];
			                color = cs[ 'border' + side + 'Color' ];
			                width = cs[ 'border' + side + 'Width' ];
			
			                if( i > 0 ) {
			                    if( style !== lastStyle ) { stylesSame = false; }
			                    if( color !== lastColor ) { colorsSame = false; }
			                    if( width !== lastWidth ) { widthsSame = false; }
			                }
			                lastStyle = style;
			                lastColor = color;
			                lastWidth = width;
			
			                c[ ltr ] = PIE.getColor( color );
			
			                width = w[ ltr ] = PIE.getLength( s[ ltr ] === 'none' ? '0' : ( this.namedWidths[ width ] || width ) );
			                if( width.pixels( this.targetElement ) > 0 ) {
			                    active = true;
			                }
			            }
			        } );
			
			        return active ? {
			            widths: w,
			            styles: s,
			            colors: c,
			            widthsSame: widthsSame,
			            colorsSame: colorsSame,
			            stylesSame: stylesSame
			        } : null;
			    },
			
			    getCss: PIE.StyleInfoBase.cacheWhenLocked( function() {
			        var el = this.targetElement,
			            cs = el.currentStyle,
			            css;
			
			        // Don't redraw or hide borders for cells in border-collapse:collapse tables
			        if( !( el.tagName in PIE.tableCellTags && el.offsetParent.currentStyle.borderCollapse === 'collapse' ) ) {
			            this.withActualBorder( function() {
			                css = cs.borderWidth + '|' + cs.borderStyle + '|' + cs.borderColor;
			            } );
			        }
			        return css;
			    } ),
			
			    /**
			     * Execute a function with the actual border styles (not overridden with runtimeStyle
			     * properties set by the renderers) available via currentStyle.
			     * @param fn
			     */
			    withActualBorder: function( fn ) {
			        var rs = this.targetElement.runtimeStyle,
			            rsWidth = rs.borderWidth,
			            rsColor = rs.borderColor,
			            ret;
			
			        if( rsWidth ) rs.borderWidth = '';
			        if( rsColor ) rs.borderColor = '';
			
			        ret = fn.call( this );
			
			        if( rsWidth ) rs.borderWidth = rsWidth;
			        if( rsColor ) rs.borderColor = rsColor;
			
			        return ret;
			    }
			
			} );
			/**
			 * Handles parsing, caching, and detecting changes to border-radius CSS
			 * @constructor
			 * @param {Element} el the target element
			 */
			(function() {
			
			PIE.BorderRadiusStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
			
			    cssProperty: 'border-radius',
			    styleProperty: 'borderRadius',
			
			    parseCss: function( css ) {
			        var p = null, x, y,
			            tokenizer, token, length,
			            hasNonZero = false;
			
			        if( css ) {
			            tokenizer = new PIE.Tokenizer( css );
			
			            function collectLengths() {
			                var arr = [], num;
			                while( ( token = tokenizer.next() ) && token.isLengthOrPercent() ) {
			                    length = PIE.getLength( token.tokenValue );
			                    num = length.getNumber();
			                    if( num < 0 ) {
			                        return null;
			                    }
			                    if( num > 0 ) {
			                        hasNonZero = true;
			                    }
			                    arr.push( length );
			                }
			                return arr.length > 0 && arr.length < 5 ? {
			                        'tl': arr[0],
			                        'tr': arr[1] || arr[0],
			                        'br': arr[2] || arr[0],
			                        'bl': arr[3] || arr[1] || arr[0]
			                    } : null;
			            }
			
			            // Grab the initial sequence of lengths
			            if( x = collectLengths() ) {
			                // See if there is a slash followed by more lengths, for the y-axis radii
			                if( token ) {
			                    if( token.tokenType & PIE.Tokenizer.Type.OPERATOR && token.tokenValue === '/' ) {
			                        y = collectLengths();
			                    }
			                } else {
			                    y = x;
			                }
			
			                // Treat all-zero values the same as no value
			                if( hasNonZero && x && y ) {
			                    p = { x: x, y : y };
			                }
			            }
			        }
			
			        return p;
			    }
			} );
			
			var zero = PIE.getLength( '0' ),
			    zeros = { 'tl': zero, 'tr': zero, 'br': zero, 'bl': zero };
			PIE.BorderRadiusStyleInfo.ALL_ZERO = { x: zeros, y: zeros };
			
			})();/**
			 * Handles parsing, caching, and detecting changes to border-image CSS
			 * @constructor
			 * @param {Element} el the target element
			 */
			PIE.BorderImageStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
			
			    cssProperty: 'border-image',
			    styleProperty: 'borderImage',
			
			    repeatIdents: { 'stretch':1, 'round':1, 'repeat':1, 'space':1 },
			
			    parseCss: function( css ) {
			        var p = null, tokenizer, token, type, value,
			            slices, widths, outsets,
			            slashCount = 0,
			            Type = PIE.Tokenizer.Type,
			            IDENT = Type.IDENT,
			            NUMBER = Type.NUMBER,
			            PERCENT = Type.PERCENT;
			
			        if( css ) {
			            tokenizer = new PIE.Tokenizer( css );
			            p = {};
			
			            function isSlash( token ) {
			                return token && ( token.tokenType & Type.OPERATOR ) && ( token.tokenValue === '/' );
			            }
			
			            function isFillIdent( token ) {
			                return token && ( token.tokenType & IDENT ) && ( token.tokenValue === 'fill' );
			            }
			
			            function collectSlicesEtc() {
			                slices = tokenizer.until( function( tok ) {
			                    return !( tok.tokenType & ( NUMBER | PERCENT ) );
			                } );
			
			                if( isFillIdent( tokenizer.next() ) && !p.fill ) {
			                    p.fill = true;
			                } else {
			                    tokenizer.prev();
			                }
			
			                if( isSlash( tokenizer.next() ) ) {
			                    slashCount++;
			                    widths = tokenizer.until( function( token ) {
			                        return !token.isLengthOrPercent() && !( ( token.tokenType & IDENT ) && token.tokenValue === 'auto' );
			                    } );
			
			                    if( isSlash( tokenizer.next() ) ) {
			                        slashCount++;
			                        outsets = tokenizer.until( function( token ) {
			                            return !token.isLength();
			                        } );
			                    }
			                } else {
			                    tokenizer.prev();
			                }
			            }
			
			            while( token = tokenizer.next() ) {
			                type = token.tokenType;
			                value = token.tokenValue;
			
			                // Numbers and/or 'fill' keyword: slice values. May be followed optionally by width values, followed optionally by outset values
			                if( type & ( NUMBER | PERCENT ) && !slices ) {
			                    tokenizer.prev();
			                    collectSlicesEtc();
			                }
			                else if( isFillIdent( token ) && !p.fill ) {
			                    p.fill = true;
			                    collectSlicesEtc();
			                }
			
			                // Idents: one or values for 'repeat'
			                else if( ( type & IDENT ) && this.repeatIdents[value] && !p.repeat ) {
			                    p.repeat = { h: value };
			                    if( token = tokenizer.next() ) {
			                        if( ( token.tokenType & IDENT ) && this.repeatIdents[token.tokenValue] ) {
			                            p.repeat.v = token.tokenValue;
			                        } else {
			                            tokenizer.prev();
			                        }
			                    }
			                }
			
			                // URL of the image
			                else if( ( type & Type.URL ) && !p.src ) {
			                    p.src =  value;
			                }
			
			                // Found something unrecognized; exit.
			                else {
			                    return null;
			                }
			            }
			
			            // Validate what we collected
			            if( !p.src || !slices || slices.length < 1 || slices.length > 4 ||
			                ( widths && widths.length > 4 ) || ( slashCount === 1 && widths.length < 1 ) ||
			                ( outsets && outsets.length > 4 ) || ( slashCount === 2 && outsets.length < 1 ) ) {
			                return null;
			            }
			
			            // Fill in missing values
			            if( !p.repeat ) {
			                p.repeat = { h: 'stretch' };
			            }
			            if( !p.repeat.v ) {
			                p.repeat.v = p.repeat.h;
			            }
			
			            function distributeSides( tokens, convertFn ) {
			                return {
			                    't': convertFn( tokens[0] ),
			                    'r': convertFn( tokens[1] || tokens[0] ),
			                    'b': convertFn( tokens[2] || tokens[0] ),
			                    'l': convertFn( tokens[3] || tokens[1] || tokens[0] )
			                };
			            }
			
			            p.slice = distributeSides( slices, function( tok ) {
			                return PIE.getLength( ( tok.tokenType & NUMBER ) ? tok.tokenValue + 'px' : tok.tokenValue );
			            } );
			
			            if( widths && widths[0] ) {
			                p.widths = distributeSides( widths, function( tok ) {
			                    return tok.isLengthOrPercent() ? PIE.getLength( tok.tokenValue ) : tok.tokenValue;
			                } );
			            }
			
			            if( outsets && outsets[0] ) {
			                p.outset = distributeSides( outsets, function( tok ) {
			                    return tok.isLength() ? PIE.getLength( tok.tokenValue ) : tok.tokenValue;
			                } );
			            }
			        }
			
			        return p;
			    }
			
			} );/**
			 * Handles parsing, caching, and detecting changes to box-shadow CSS
			 * @constructor
			 * @param {Element} el the target element
			 */
			PIE.BoxShadowStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
			
			    cssProperty: 'box-shadow',
			    styleProperty: 'boxShadow',
			
			    parseCss: function( css ) {
			        var props,
			            getLength = PIE.getLength,
			            Type = PIE.Tokenizer.Type,
			            tokenizer;
			
			        if( css ) {
			            tokenizer = new PIE.Tokenizer( css );
			            props = { outset: [], inset: [] };
			
			            function parseItem() {
			                var token, type, value, color, lengths, inset, len;
			
			                while( token = tokenizer.next() ) {
			                    value = token.tokenValue;
			                    type = token.tokenType;
			
			                    if( type & Type.OPERATOR && value === ',' ) {
			                        break;
			                    }
			                    else if( token.isLength() && !lengths ) {
			                        tokenizer.prev();
			                        lengths = tokenizer.until( function( token ) {
			                            return !token.isLength();
			                        } );
			                    }
			                    else if( type & Type.COLOR && !color ) {
			                        color = value;
			                    }
			                    else if( type & Type.IDENT && value === 'inset' && !inset ) {
			                        inset = true;
			                    }
			                    else { //encountered an unrecognized token; fail.
			                        return false;
			                    }
			                }
			
			                len = lengths && lengths.length;
			                if( len > 1 && len < 5 ) {
			                    ( inset ? props.inset : props.outset ).push( {
			                        xOffset: getLength( lengths[0].tokenValue ),
			                        yOffset: getLength( lengths[1].tokenValue ),
			                        blur: getLength( lengths[2] ? lengths[2].tokenValue : '0' ),
			                        spread: getLength( lengths[3] ? lengths[3].tokenValue : '0' ),
			                        color: PIE.getColor( color || 'currentColor' )
			                    } );
			                    return true;
			                }
			                return false;
			            }
			
			            while( parseItem() ) {}
			        }
			
			        return props && ( props.inset.length || props.outset.length ) ? props : null;
			    }
			} );
			/**
			 * Retrieves the state of the element's visibility and display
			 * @constructor
			 * @param {Element} el the target element
			 */
			PIE.VisibilityStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
			
			    getCss: PIE.StyleInfoBase.cacheWhenLocked( function() {
			        var cs = this.targetElement.currentStyle;
			        return cs.visibility + '|' + cs.display;
			    } ),
			
			    parseCss: function() {
			        var el = this.targetElement,
			            rs = el.runtimeStyle,
			            cs = el.currentStyle,
			            rsVis = rs.visibility,
			            csVis;
			
			        rs.visibility = '';
			        csVis = cs.visibility;
			        rs.visibility = rsVis;
			
			        return {
			            visible: csVis !== 'hidden',
			            displayed: cs.display !== 'none'
			        }
			    },
			
			    /**
			     * Always return false for isActive, since this property alone will not trigger
			     * a renderer to do anything.
			     */
			    isActive: function() {
			        return false;
			    }
			
			} );
			PIE.RendererBase = {
			
			    /**
			     * Create a new Renderer class, with the standard constructor, and augmented by
			     * the RendererBase's members.
			     * @param proto
			     */
			    newRenderer: function( proto ) {
			        function Renderer( el, boundsInfo, styleInfos, parent ) {
			            this.targetElement = el;
			            this.boundsInfo = boundsInfo;
			            this.styleInfos = styleInfos;
			            this.parent = parent;
			        }
			        PIE.Util.merge( Renderer.prototype, PIE.RendererBase, proto );
			        return Renderer;
			    },
			
			    /**
			     * Flag indicating the element has already been positioned at least once.
			     * @type {boolean}
			     */
			    isPositioned: false,
			
			    /**
			     * Determine if the renderer needs to be updated
			     * @return {boolean}
			     */
			    needsUpdate: function() {
			        return false;
			    },
			
			    /**
			     * Run any preparation logic that would affect the main update logic of this
			     * renderer or any of the other renderers, e.g. things that might affect the
			     * element's size or style properties.
			     */
			    prepareUpdate: PIE.emptyFn,
			
			    /**
			     * Tell the renderer to update based on modified properties
			     */
			    updateProps: function() {
			        this.destroy();
			        if( this.isActive() ) {
			            this.draw();
			        }
			    },
			
			    /**
			     * Tell the renderer to update based on modified element position
			     */
			    updatePos: function() {
			        this.isPositioned = true;
			    },
			
			    /**
			     * Tell the renderer to update based on modified element dimensions
			     */
			    updateSize: function() {
			        if( this.isActive() ) {
			            this.draw();
			        } else {
			            this.destroy();
			        }
			    },
			
			
			    /**
			     * Add a layer element, with the given z-order index, to the renderer's main box element. We can't use
			     * z-index because that breaks when the root rendering box's z-index is 'auto' in IE8+ standards mode.
			     * So instead we make sure they are inserted into the DOM in the correct order.
			     * @param {number} index
			     * @param {Element} el
			     */
			    addLayer: function( index, el ) {
			        this.removeLayer( index );
			        for( var layers = this._layers || ( this._layers = [] ), i = index + 1, len = layers.length, layer; i < len; i++ ) {
			            layer = layers[i];
			            if( layer ) {
			                break;
			            }
			        }
			        layers[index] = el;
			        this.getBox().insertBefore( el, layer || null );
			    },
			
			    /**
			     * Retrieve a layer element by its index, or null if not present
			     * @param {number} index
			     * @return {Element}
			     */
			    getLayer: function( index ) {
			        var layers = this._layers;
			        return layers && layers[index] || null;
			    },
			
			    /**
			     * Remove a layer element by its index
			     * @param {number} index
			     */
			    removeLayer: function( index ) {
			        var layer = this.getLayer( index ),
			            box = this._box;
			        if( layer && box ) {
			            box.removeChild( layer );
			            this._layers[index] = null;
			        }
			    },
			
			
			    /**
			     * Get a VML shape by name, creating it if necessary.
			     * @param {string} name A name identifying the element
			     * @param {string=} subElName If specified a subelement of the shape will be created with this tag name
			     * @param {Element} parent The parent element for the shape; will be ignored if 'group' is specified
			     * @param {number=} group If specified, an ordinal group for the shape. 1 or greater. Groups are rendered
			     *                  using container elements in the correct order, to get correct z stacking without z-index.
			     */
			    getShape: function( name, subElName, parent, group ) {
			        var shapes = this._shapes || ( this._shapes = {} ),
			            shape = shapes[ name ],
			            s;
			
			        if( !shape ) {
			            shape = shapes[ name ] = PIE.Util.createVmlElement( 'shape' );
			            if( subElName ) {
			                shape.appendChild( shape[ subElName ] = PIE.Util.createVmlElement( subElName ) );
			            }
			
			            if( group ) {
			                parent = this.getLayer( group );
			                if( !parent ) {
			                    this.addLayer( group, doc.createElement( 'group' + group ) );
			                    parent = this.getLayer( group );
			                }
			            }
			
			            parent.appendChild( shape );
			
			            s = shape.style;
			            s.position = 'absolute';
			            s.left = s.top = 0;
			            s['behavior'] = 'url(#default#VML)';
			        }
			        return shape;
			    },
			
			    /**
			     * Delete a named shape which was created by getShape(). Returns true if a shape with the
			     * given name was found and deleted, or false if there was no shape of that name.
			     * @param {string} name
			     * @return {boolean}
			     */
			    deleteShape: function( name ) {
			        var shapes = this._shapes,
			            shape = shapes && shapes[ name ];
			        if( shape ) {
			            shape.parentNode.removeChild( shape );
			            delete shapes[ name ];
			        }
			        return !!shape;
			    },
			
			
			    /**
			     * For a given set of border radius length/percentage values, convert them to concrete pixel
			     * values based on the current size of the target element.
			     * @param {Object} radii
			     * @return {Object}
			     */
			    getRadiiPixels: function( radii ) {
			        var el = this.targetElement,
			            bounds = this.boundsInfo.getBounds(),
			            w = bounds.w,
			            h = bounds.h,
			            tlX, tlY, trX, trY, brX, brY, blX, blY, f;
			
			        tlX = radii.x['tl'].pixels( el, w );
			        tlY = radii.y['tl'].pixels( el, h );
			        trX = radii.x['tr'].pixels( el, w );
			        trY = radii.y['tr'].pixels( el, h );
			        brX = radii.x['br'].pixels( el, w );
			        brY = radii.y['br'].pixels( el, h );
			        blX = radii.x['bl'].pixels( el, w );
			        blY = radii.y['bl'].pixels( el, h );
			
			        // If any corner ellipses overlap, reduce them all by the appropriate factor. This formula
			        // is taken straight from the CSS3 Backgrounds and Borders spec.
			        f = Math.min(
			            w / ( tlX + trX ),
			            h / ( trY + brY ),
			            w / ( blX + brX ),
			            h / ( tlY + blY )
			        );
			        if( f < 1 ) {
			            tlX *= f;
			            tlY *= f;
			            trX *= f;
			            trY *= f;
			            brX *= f;
			            brY *= f;
			            blX *= f;
			            blY *= f;
			        }
			
			        return {
			            x: {
			                'tl': tlX,
			                'tr': trX,
			                'br': brX,
			                'bl': blX
			            },
			            y: {
			                'tl': tlY,
			                'tr': trY,
			                'br': brY,
			                'bl': blY
			            }
			        }
			    },
			
			    /**
			     * Return the VML path string for the element's background box, with corners rounded.
			     * @param {Object.<{t:number, r:number, b:number, l:number}>} shrink - if present, specifies number of
			     *        pixels to shrink the box path inward from the element's four sides.
			     * @param {number=} mult If specified, all coordinates will be multiplied by this number
			     * @param {Object=} radii If specified, this will be used for the corner radii instead of the properties
			     *        from this renderer's borderRadiusInfo object.
			     * @return {string} the VML path
			     */
			    getBoxPath: function( shrink, mult, radii ) {
			        mult = mult || 1;
			
			        var r, str,
			            bounds = this.boundsInfo.getBounds(),
			            w = bounds.w * mult,
			            h = bounds.h * mult,
			            radInfo = this.styleInfos.borderRadiusInfo,
			            floor = Math.floor, ceil = Math.ceil,
			            shrinkT = shrink ? shrink.t * mult : 0,
			            shrinkR = shrink ? shrink.r * mult : 0,
			            shrinkB = shrink ? shrink.b * mult : 0,
			            shrinkL = shrink ? shrink.l * mult : 0,
			            tlX, tlY, trX, trY, brX, brY, blX, blY;
			
			        if( radii || radInfo.isActive() ) {
			            r = this.getRadiiPixels( radii || radInfo.getProps() );
			
			            tlX = r.x['tl'] * mult;
			            tlY = r.y['tl'] * mult;
			            trX = r.x['tr'] * mult;
			            trY = r.y['tr'] * mult;
			            brX = r.x['br'] * mult;
			            brY = r.y['br'] * mult;
			            blX = r.x['bl'] * mult;
			            blY = r.y['bl'] * mult;
			
			            str = 'm' + floor( shrinkL ) + ',' + floor( tlY ) +
			                'qy' + floor( tlX ) + ',' + floor( shrinkT ) +
			                'l' + ceil( w - trX ) + ',' + floor( shrinkT ) +
			                'qx' + ceil( w - shrinkR ) + ',' + floor( trY ) +
			                'l' + ceil( w - shrinkR ) + ',' + ceil( h - brY ) +
			                'qy' + ceil( w - brX ) + ',' + ceil( h - shrinkB ) +
			                'l' + floor( blX ) + ',' + ceil( h - shrinkB ) +
			                'qx' + floor( shrinkL ) + ',' + ceil( h - blY ) + ' x e';
			        } else {
			            // simplified path for non-rounded box
			            str = 'm' + floor( shrinkL ) + ',' + floor( shrinkT ) +
			                  'l' + ceil( w - shrinkR ) + ',' + floor( shrinkT ) +
			                  'l' + ceil( w - shrinkR ) + ',' + ceil( h - shrinkB ) +
			                  'l' + floor( shrinkL ) + ',' + ceil( h - shrinkB ) +
			                  'xe';
			        }
			        return str;
			    },
			
			
			    /**
			     * Get the container element for the shapes, creating it if necessary.
			     */
			    getBox: function() {
			        var box = this.parent.getLayer( this.boxZIndex ), s;
			
			        if( !box ) {
			            box = doc.createElement( this.boxName );
			            s = box.style;
			            s.position = 'absolute';
			            s.top = s.left = 0;
			            this.parent.addLayer( this.boxZIndex, box );
			        }
			
			        return box;
			    },
			
			
			    /**
			     * Hide the actual border of the element. In IE7 and up we can just set its color to transparent;
			     * however IE6 does not support transparent borders so we have to get tricky with it. Also, some elements
			     * like form buttons require removing the border width altogether, so for those we increase the padding
			     * by the border size.
			     */
			    hideBorder: function() {
			        var el = this.targetElement,
			            cs = el.currentStyle,
			            rs = el.runtimeStyle,
			            tag = el.tagName,
			            isIE6 = PIE.ieVersion === 6,
			            sides, side, i;
			
			        if( ( isIE6 && ( tag in PIE.childlessElements || tag === 'FIELDSET' ) ) ||
			                tag === 'BUTTON' || ( tag === 'INPUT' && el.type in PIE.inputButtonTypes ) ) {
			            rs.borderWidth = '';
			            sides = this.styleInfos.borderInfo.sides;
			            for( i = sides.length; i--; ) {
			                side = sides[ i ];
			                rs[ 'padding' + side ] = '';
			                rs[ 'padding' + side ] = ( PIE.getLength( cs[ 'padding' + side ] ) ).pixels( el ) +
			                                         ( PIE.getLength( cs[ 'border' + side + 'Width' ] ) ).pixels( el ) +
			                                         ( PIE.ieVersion !== 8 && i % 2 ? 1 : 0 ); //needs an extra horizontal pixel to counteract the extra "inner border" going away
			            }
			            rs.borderWidth = 0;
			        }
			        else if( isIE6 ) {
			            // Wrap all the element's children in a custom element, set the element to visiblity:hidden,
			            // and set the wrapper element to visiblity:visible. This hides the outer element's decorations
			            // (background and border) but displays all the contents.
			            // TODO find a better way to do this that doesn't mess up the DOM parent-child relationship,
			            // as this can interfere with other author scripts which add/modify/delete children. Also, this
			            // won't work for elements which cannot take children, e.g. input/button/textarea/img/etc. Look into
			            // using a compositor filter or some other filter which masks the border.
			            if( el.childNodes.length !== 1 || el.firstChild.tagName !== 'ie6-mask' ) {
			                var cont = doc.createElement( 'ie6-mask' ),
			                    s = cont.style, child;
			                s.visibility = 'visible';
			                s.zoom = 1;
			                while( child = el.firstChild ) {
			                    cont.appendChild( child );
			                }
			                el.appendChild( cont );
			                rs.visibility = 'hidden';
			            }
			        }
			        else {
			            rs.borderColor = 'transparent';
			        }
			    },
			
			    unhideBorder: function() {
			        
			    },
			
			
			    /**
			     * Destroy the rendered objects. This is a base implementation which handles common renderer
			     * structures, but individual renderers may override as necessary.
			     */
			    destroy: function() {
			        this.parent.removeLayer( this.boxZIndex );
			        delete this._shapes;
			        delete this._layers;
			    }
			};
			/**
			 * Root renderer; creates the outermost container element and handles keeping it aligned
			 * with the target element's size and position.
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 */
			PIE.RootRenderer = PIE.RendererBase.newRenderer( {
			
			    isActive: function() {
			        var children = this.childRenderers;
			        for( var i in children ) {
			            if( children.hasOwnProperty( i ) && children[ i ].isActive() ) {
			                return true;
			            }
			        }
			        return false;
			    },
			
			    needsUpdate: function() {
			        return this.styleInfos.visibilityInfo.changed();
			    },
			
			    updatePos: function() {
			        if( this.isActive() ) {
			            var el = this.getPositioningElement(),
			                par = el,
			                docEl,
			                parRect,
			                tgtCS = el.currentStyle,
			                tgtPos = tgtCS.position,
			                boxPos,
			                s = this.getBox().style, cs,
			                x = 0, y = 0,
			                elBounds = this.boundsInfo.getBounds();
			
			            if( tgtPos === 'fixed' && PIE.ieVersion > 6 ) {
			                x = elBounds.x;
			                y = elBounds.y;
			                boxPos = tgtPos;
			            } else {
			                // Get the element's offsets from its nearest positioned ancestor. Uses
			                // getBoundingClientRect for accuracy and speed.
			                do {
			                    par = par.offsetParent;
			                } while( par && ( par.currentStyle.position === 'static' ) );
			                if( par ) {
			                    parRect = par.getBoundingClientRect();
			                    cs = par.currentStyle;
			                    x = elBounds.x - parRect.left - ( parseFloat(cs.borderLeftWidth) || 0 );
			                    y = elBounds.y - parRect.top - ( parseFloat(cs.borderTopWidth) || 0 );
			                } else {
			                    docEl = doc.documentElement;
			                    x = elBounds.x + docEl.scrollLeft - docEl.clientLeft;
			                    y = elBounds.y + docEl.scrollTop - docEl.clientTop;
			                }
			                boxPos = 'absolute';
			            }
			
			            s.position = boxPos;
			            s.left = x;
			            s.top = y;
			            s.zIndex = tgtPos === 'static' ? -1 : tgtCS.zIndex;
			            this.isPositioned = true;
			        }
			    },
			
			    updateSize: PIE.emptyFn,
			
			    updateVisibility: function() {
			        var vis = this.styleInfos.visibilityInfo.getProps();
			        this.getBox().style.display = ( vis.visible && vis.displayed ) ? '' : 'none';
			    },
			
			    updateProps: function() {
			        if( this.isActive() ) {
			            this.updateVisibility();
			        } else {
			            this.destroy();
			        }
			    },
			
			    getPositioningElement: function() {
			        var el = this.targetElement;
			        return el.tagName in PIE.tableCellTags ? el.offsetParent : el;
			    },
			
			    getBox: function() {
			        var box = this._box, el;
			        if( !box ) {
			            el = this.getPositioningElement();
			            box = this._box = doc.createElement( 'css3-container' );
			            box.style['direction'] = 'ltr'; //fix positioning bug in rtl environments
			
			            this.updateVisibility();
			
			            el.parentNode.insertBefore( box, el );
			        }
			        return box;
			    },
			
			    finishUpdate: PIE.emptyFn,
			
			    destroy: function() {
			        var box = this._box, par;
			        if( box && ( par = box.parentNode ) ) {
			            par.removeChild( box );
			        }
			        delete this._box;
			        delete this._layers;
			    }
			
			} );
			/**
			 * Renderer for element backgrounds.
			 * @constructor
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 * @param {PIE.RootRenderer} parent
			 */
			PIE.BackgroundRenderer = PIE.RendererBase.newRenderer( {
			
			    boxZIndex: 2,
			    boxName: 'background',
			
			    needsUpdate: function() {
			        var si = this.styleInfos;
			        return si.backgroundInfo.changed() || si.borderRadiusInfo.changed();
			    },
			
			    isActive: function() {
			        var si = this.styleInfos;
			        return si.borderImageInfo.isActive() ||
			               si.borderRadiusInfo.isActive() ||
			               si.backgroundInfo.isActive() ||
			               ( si.boxShadowInfo.isActive() && si.boxShadowInfo.getProps().inset );
			    },
			
			    /**
			     * Draw the shapes
			     */
			    draw: function() {
			        var bounds = this.boundsInfo.getBounds();
			        if( bounds.w && bounds.h ) {
			            this.drawBgColor();
			            this.drawBgImages();
			        }
			    },
			
			    /**
			     * Draw the background color shape
			     */
			    drawBgColor: function() {
			        var props = this.styleInfos.backgroundInfo.getProps(),
			            bounds = this.boundsInfo.getBounds(),
			            el = this.targetElement,
			            color = props && props.color,
			            shape, w, h, s, alpha;
			
			        if( color && color.alpha() > 0 ) {
			            this.hideBackground();
			
			            shape = this.getShape( 'bgColor', 'fill', this.getBox(), 1 );
			            w = bounds.w;
			            h = bounds.h;
			            shape.stroked = false;
			            shape.coordsize = w * 2 + ',' + h * 2;
			            shape.coordorigin = '1,1';
			            shape.path = this.getBoxPath( null, 2 );
			            s = shape.style;
			            s.width = w;
			            s.height = h;
			            shape.fill.color = color.colorValue( el );
			
			            alpha = color.alpha();
			            if( alpha < 1 ) {
			                shape.fill.opacity = alpha;
			            }
			        } else {
			            this.deleteShape( 'bgColor' );
			        }
			    },
			
			    /**
			     * Draw all the background image layers
			     */
			    drawBgImages: function() {
			        var props = this.styleInfos.backgroundInfo.getProps(),
			            bounds = this.boundsInfo.getBounds(),
			            images = props && props.bgImages,
			            img, shape, w, h, s, i;
			
			        if( images ) {
			            this.hideBackground();
			
			            w = bounds.w;
			            h = bounds.h;
			
			            i = images.length;
			            while( i-- ) {
			                img = images[i];
			                shape = this.getShape( 'bgImage' + i, 'fill', this.getBox(), 2 );
			
			                shape.stroked = false;
			                shape.fill.type = 'tile';
			                shape.fillcolor = 'none';
			                shape.coordsize = w * 2 + ',' + h * 2;
			                shape.coordorigin = '1,1';
			                shape.path = this.getBoxPath( 0, 2 );
			                s = shape.style;
			                s.width = w;
			                s.height = h;
			
			                if( img.imgType === 'linear-gradient' ) {
			                    this.addLinearGradient( shape, img );
			                }
			                else {
			                    shape.fill.src = img.imgUrl;
			                    this.positionBgImage( shape, i );
			                }
			            }
			        }
			
			        // Delete any bgImage shapes previously created which weren't used above
			        i = images ? images.length : 0;
			        while( this.deleteShape( 'bgImage' + i++ ) ) {}
			    },
			
			
			    /**
			     * Set the position and clipping of the background image for a layer
			     * @param {Element} shape
			     * @param {number} index
			     */
			    positionBgImage: function( shape, index ) {
			        var me = this;
			        PIE.Util.withImageSize( shape.fill.src, function( size ) {
			            var el = me.targetElement,
			                bounds = me.boundsInfo.getBounds(),
			                elW = bounds.w,
			                elH = bounds.h;
			
			            // It's possible that the element dimensions are zero now but weren't when the original
			            // update executed, make sure that's not the case to avoid divide-by-zero error
			            if( elW && elH ) {
			                var fill = shape.fill,
			                    si = me.styleInfos,
			                    border = si.borderInfo.getProps(),
			                    bw = border && border.widths,
			                    bwT = bw ? bw['t'].pixels( el ) : 0,
			                    bwR = bw ? bw['r'].pixels( el ) : 0,
			                    bwB = bw ? bw['b'].pixels( el ) : 0,
			                    bwL = bw ? bw['l'].pixels( el ) : 0,
			                    bg = si.backgroundInfo.getProps().bgImages[ index ],
			                    bgPos = bg.bgPosition ? bg.bgPosition.coords( el, elW - size.w - bwL - bwR, elH - size.h - bwT - bwB ) : { x:0, y:0 },
			                    repeat = bg.imgRepeat,
			                    pxX, pxY,
			                    clipT = 0, clipL = 0,
			                    clipR = elW + 1, clipB = elH + 1, //make sure the default clip region is not inside the box (by a subpixel)
			                    clipAdjust = PIE.ieVersion === 8 ? 0 : 1; //prior to IE8 requires 1 extra pixel in the image clip region
			
			                // Positioning - find the pixel offset from the top/left and convert to a ratio
			                // The position is shifted by half a pixel, to adjust for the half-pixel coordorigin shift which is
			                // needed to fix antialiasing but makes the bg image fuzzy.
			                pxX = Math.round( bgPos.x ) + bwL + 0.5;
			                pxY = Math.round( bgPos.y ) + bwT + 0.5;
			                fill.position = ( pxX / elW ) + ',' + ( pxY / elH );
			
			                // Repeating - clip the image shape
			                if( repeat && repeat !== 'repeat' ) {
			                    if( repeat === 'repeat-x' || repeat === 'no-repeat' ) {
			                        clipT = pxY + 1;
			                        clipB = pxY + size.h + clipAdjust;
			                    }
			                    if( repeat === 'repeat-y' || repeat === 'no-repeat' ) {
			                        clipL = pxX + 1;
			                        clipR = pxX + size.w + clipAdjust;
			                    }
			                    shape.style.clip = 'rect(' + clipT + 'px,' + clipR + 'px,' + clipB + 'px,' + clipL + 'px)';
			                }
			            }
			        } );
			    },
			
			
			    /**
			     * Draw the linear gradient for a gradient layer
			     * @param {Element} shape
			     * @param {Object} info The object holding the information about the gradient
			     */
			    addLinearGradient: function( shape, info ) {
			        var el = this.targetElement,
			            bounds = this.boundsInfo.getBounds(),
			            w = bounds.w,
			            h = bounds.h,
			            fill = shape.fill,
			            stops = info.stops,
			            stopCount = stops.length,
			            PI = Math.PI,
			            GradientUtil = PIE.GradientUtil,
			            perpendicularIntersect = GradientUtil.perpendicularIntersect,
			            distance = GradientUtil.distance,
			            metrics = GradientUtil.getGradientMetrics( el, w, h, info ),
			            angle = metrics.angle,
			            startX = metrics.startX,
			            startY = metrics.startY,
			            startCornerX = metrics.startCornerX,
			            startCornerY = metrics.startCornerY,
			            endCornerX = metrics.endCornerX,
			            endCornerY = metrics.endCornerY,
			            deltaX = metrics.deltaX,
			            deltaY = metrics.deltaY,
			            lineLength = metrics.lineLength,
			            vmlAngle, vmlGradientLength, vmlColors,
			            stopPx, vmlOffsetPct,
			            p, i, j, before, after;
			
			        // In VML land, the angle of the rendered gradient depends on the aspect ratio of the shape's
			        // bounding box; for example specifying a 45 deg angle actually results in a gradient
			        // drawn diagonally from one corner to its opposite corner, which will only appear to the
			        // viewer as 45 degrees if the shape is equilateral.  We adjust for this by taking the x/y deltas
			        // between the start and end points, multiply one of them by the shape's aspect ratio,
			        // and get their arctangent, resulting in an appropriate VML angle. If the angle is perfectly
			        // horizontal or vertical then we don't need to do this conversion.
			        vmlAngle = ( angle % 90 ) ? Math.atan2( deltaX * w / h, deltaY ) / PI * 180 : ( angle + 90 );
			
			        // VML angles are 180 degrees offset from CSS angles
			        vmlAngle += 180;
			        vmlAngle = vmlAngle % 360;
			
			        // Add all the stops to the VML 'colors' list, including the first and last stops.
			        // For each, we find its pixel offset along the gradient-line; if the offset of a stop is less
			        // than that of its predecessor we increase it to be equal. We then map that pixel offset to a
			        // percentage along the VML gradient-line, which runs from shape corner to corner.
			        p = perpendicularIntersect( startCornerX, startCornerY, angle, endCornerX, endCornerY );
			        vmlGradientLength = distance( startCornerX, startCornerY, p[0], p[1] );
			        vmlColors = [];
			        p = perpendicularIntersect( startX, startY, angle, startCornerX, startCornerY );
			        vmlOffsetPct = distance( startX, startY, p[0], p[1] ) / vmlGradientLength * 100;
			
			        // Find the pixel offsets along the CSS3 gradient-line for each stop.
			        stopPx = [];
			        for( i = 0; i < stopCount; i++ ) {
			            stopPx.push( stops[i].offset ? stops[i].offset.pixels( el, lineLength ) :
			                         i === 0 ? 0 : i === stopCount - 1 ? lineLength : null );
			        }
			        // Fill in gaps with evenly-spaced offsets
			        for( i = 1; i < stopCount; i++ ) {
			            if( stopPx[ i ] === null ) {
			                before = stopPx[ i - 1 ];
			                j = i;
			                do {
			                    after = stopPx[ ++j ];
			                } while( after === null );
			                stopPx[ i ] = before + ( after - before ) / ( j - i + 1 );
			            }
			            // Make sure each stop's offset is no less than the one before it
			            stopPx[ i ] = Math.max( stopPx[ i ], stopPx[ i - 1 ] );
			        }
			
			        // Convert to percentage along the VML gradient line and add to the VML 'colors' value
			        for( i = 0; i < stopCount; i++ ) {
			            vmlColors.push(
			                ( vmlOffsetPct + ( stopPx[ i ] / vmlGradientLength * 100 ) ) + '% ' + stops[i].color.colorValue( el )
			            );
			        }
			
			        // Now, finally, we're ready to render the gradient fill. Set the start and end colors to
			        // the first and last stop colors; this just sets outer bounds for the gradient.
			        fill['angle'] = vmlAngle;
			        fill['type'] = 'gradient';
			        fill['method'] = 'sigma';
			        fill['color'] = stops[0].color.colorValue( el );
			        fill['color2'] = stops[stopCount - 1].color.colorValue( el );
			        if( fill['colors'] ) { //sometimes the colors object isn't initialized so we have to assign it directly (?)
			            fill['colors'].value = vmlColors.join( ',' );
			        } else {
			            fill['colors'] = vmlColors.join( ',' );
			        }
			    },
			
			
			    /**
			     * Hide the actual background image and color of the element.
			     */
			    hideBackground: function() {
			        var rs = this.targetElement.runtimeStyle;
			        rs.backgroundImage = 'url(about:blank)'; //ensures the background area reacts to mouse events
			        rs.backgroundColor = 'transparent';
			    },
			
			    destroy: function() {
			        PIE.RendererBase.destroy.call( this );
			        var rs = this.targetElement.runtimeStyle;
			        rs.backgroundImage = rs.backgroundColor = '';
			    }
			
			} );
			/**
			 * Renderer for element borders.
			 * @constructor
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 * @param {PIE.RootRenderer} parent
			 */
			PIE.BorderRenderer = PIE.RendererBase.newRenderer( {
			
			    boxZIndex: 4,
			    boxName: 'border',
			
			    needsUpdate: function() {
			        var si = this.styleInfos;
			        return si.borderInfo.changed() || si.borderRadiusInfo.changed();
			    },
			
			    isActive: function() {
			        var si = this.styleInfos;
			        return ( si.borderRadiusInfo.isActive() ||
			                 si.backgroundInfo.isActive() ) &&
			               !si.borderImageInfo.isActive() &&
			               si.borderInfo.isActive(); //check BorderStyleInfo last because it's the most expensive
			    },
			
			    /**
			     * Draw the border shape(s)
			     */
			    draw: function() {
			        var el = this.targetElement,
			            props = this.styleInfos.borderInfo.getProps(),
			            bounds = this.boundsInfo.getBounds(),
			            w = bounds.w,
			            h = bounds.h,
			            shape, stroke, s,
			            segments, seg, i, len;
			
			        if( props ) {
			            this.hideBorder();
			
			            segments = this.getBorderSegments( 2 );
			            for( i = 0, len = segments.length; i < len; i++) {
			                seg = segments[i];
			                shape = this.getShape( 'borderPiece' + i, seg.stroke ? 'stroke' : 'fill', this.getBox() );
			                shape.coordsize = w * 2 + ',' + h * 2;
			                shape.coordorigin = '1,1';
			                shape.path = seg.path;
			                s = shape.style;
			                s.width = w;
			                s.height = h;
			
			                shape.filled = !!seg.fill;
			                shape.stroked = !!seg.stroke;
			                if( seg.stroke ) {
			                    stroke = shape.stroke;
			                    stroke['weight'] = seg.weight + 'px';
			                    stroke.color = seg.color.colorValue( el );
			                    stroke['dashstyle'] = seg.stroke === 'dashed' ? '2 2' : seg.stroke === 'dotted' ? '1 1' : 'solid';
			                    stroke['linestyle'] = seg.stroke === 'double' && seg.weight > 2 ? 'ThinThin' : 'Single';
			                } else {
			                    shape.fill.color = seg.fill.colorValue( el );
			                }
			            }
			
			            // remove any previously-created border shapes which didn't get used above
			            while( this.deleteShape( 'borderPiece' + i++ ) ) {}
			        }
			    },
			
			
			    /**
			     * Get the VML path definitions for the border segment(s).
			     * @param {number=} mult If specified, all coordinates will be multiplied by this number
			     * @return {Array.<string>}
			     */
			    getBorderSegments: function( mult ) {
			        var el = this.targetElement,
			            bounds, elW, elH,
			            borderInfo = this.styleInfos.borderInfo,
			            segments = [],
			            floor, ceil, wT, wR, wB, wL,
			            round = Math.round,
			            borderProps, radiusInfo, radii, widths, styles, colors;
			
			        if( borderInfo.isActive() ) {
			            borderProps = borderInfo.getProps();
			
			            widths = borderProps.widths;
			            styles = borderProps.styles;
			            colors = borderProps.colors;
			
			            if( borderProps.widthsSame && borderProps.stylesSame && borderProps.colorsSame ) {
			                if( colors['t'].alpha() > 0 ) {
			                    // shortcut for identical border on all sides - only need 1 stroked shape
			                    wT = widths['t'].pixels( el ); //thickness
			                    wR = wT / 2; //shrink
			                    segments.push( {
			                        path: this.getBoxPath( { t: wR, r: wR, b: wR, l: wR }, mult ),
			                        stroke: styles['t'],
			                        color: colors['t'],
			                        weight: wT
			                    } );
			                }
			            }
			            else {
			                mult = mult || 1;
			                bounds = this.boundsInfo.getBounds();
			                elW = bounds.w;
			                elH = bounds.h;
			
			                wT = round( widths['t'].pixels( el ) );
			                wR = round( widths['r'].pixels( el ) );
			                wB = round( widths['b'].pixels( el ) );
			                wL = round( widths['l'].pixels( el ) );
			                var pxWidths = {
			                    't': wT,
			                    'r': wR,
			                    'b': wB,
			                    'l': wL
			                };
			
			                radiusInfo = this.styleInfos.borderRadiusInfo;
			                if( radiusInfo.isActive() ) {
			                    radii = this.getRadiiPixels( radiusInfo.getProps() );
			                }
			
			                floor = Math.floor;
			                ceil = Math.ceil;
			
			                function radius( xy, corner ) {
			                    return radii ? radii[ xy ][ corner ] : 0;
			                }
			
			                function curve( corner, shrinkX, shrinkY, startAngle, ccw, doMove ) {
			                    var rx = radius( 'x', corner),
			                        ry = radius( 'y', corner),
			                        deg = 65535,
			                        isRight = corner.charAt( 1 ) === 'r',
			                        isBottom = corner.charAt( 0 ) === 'b';
			                    return ( rx > 0 && ry > 0 ) ?
			                                ( doMove ? 'al' : 'ae' ) +
			                                ( isRight ? ceil( elW - rx ) : floor( rx ) ) * mult + ',' + // center x
			                                ( isBottom ? ceil( elH - ry ) : floor( ry ) ) * mult + ',' + // center y
			                                ( floor( rx ) - shrinkX ) * mult + ',' + // width
			                                ( floor( ry ) - shrinkY ) * mult + ',' + // height
			                                ( startAngle * deg ) + ',' + // start angle
			                                ( 45 * deg * ( ccw ? 1 : -1 ) // angle change
			                            ) : (
			                                ( doMove ? 'm' : 'l' ) +
			                                ( isRight ? elW - shrinkX : shrinkX ) * mult + ',' +
			                                ( isBottom ? elH - shrinkY : shrinkY ) * mult
			                            );
			                }
			
			                function line( side, shrink, ccw, doMove ) {
			                    var
			                        start = (
			                            side === 't' ?
			                                floor( radius( 'x', 'tl') ) * mult + ',' + ceil( shrink ) * mult :
			                            side === 'r' ?
			                                ceil( elW - shrink ) * mult + ',' + floor( radius( 'y', 'tr') ) * mult :
			                            side === 'b' ?
			                                ceil( elW - radius( 'x', 'br') ) * mult + ',' + floor( elH - shrink ) * mult :
			                            // side === 'l' ?
			                                floor( shrink ) * mult + ',' + ceil( elH - radius( 'y', 'bl') ) * mult
			                        ),
			                        end = (
			                            side === 't' ?
			                                ceil( elW - radius( 'x', 'tr') ) * mult + ',' + ceil( shrink ) * mult :
			                            side === 'r' ?
			                                ceil( elW - shrink ) * mult + ',' + ceil( elH - radius( 'y', 'br') ) * mult :
			                            side === 'b' ?
			                                floor( radius( 'x', 'bl') ) * mult + ',' + floor( elH - shrink ) * mult :
			                            // side === 'l' ?
			                                floor( shrink ) * mult + ',' + floor( radius( 'y', 'tl') ) * mult
			                        );
			                    return ccw ? ( doMove ? 'm' + end : '' ) + 'l' + start :
			                                 ( doMove ? 'm' + start : '' ) + 'l' + end;
			                }
			
			
			                function addSide( side, sideBefore, sideAfter, cornerBefore, cornerAfter, baseAngle ) {
			                    var vert = side === 'l' || side === 'r',
			                        sideW = pxWidths[ side ],
			                        beforeX, beforeY, afterX, afterY;
			
			                    if( sideW > 0 && styles[ side ] !== 'none' && colors[ side ].alpha() > 0 ) {
			                        beforeX = pxWidths[ vert ? side : sideBefore ];
			                        beforeY = pxWidths[ vert ? sideBefore : side ];
			                        afterX = pxWidths[ vert ? side : sideAfter ];
			                        afterY = pxWidths[ vert ? sideAfter : side ];
			
			                        if( styles[ side ] === 'dashed' || styles[ side ] === 'dotted' ) {
			                            segments.push( {
			                                path: curve( cornerBefore, beforeX, beforeY, baseAngle + 45, 0, 1 ) +
			                                      curve( cornerBefore, 0, 0, baseAngle, 1, 0 ),
			                                fill: colors[ side ]
			                            } );
			                            segments.push( {
			                                path: line( side, sideW / 2, 0, 1 ),
			                                stroke: styles[ side ],
			                                weight: sideW,
			                                color: colors[ side ]
			                            } );
			                            segments.push( {
			                                path: curve( cornerAfter, afterX, afterY, baseAngle, 0, 1 ) +
			                                      curve( cornerAfter, 0, 0, baseAngle - 45, 1, 0 ),
			                                fill: colors[ side ]
			                            } );
			                        }
			                        else {
			                            segments.push( {
			                                path: curve( cornerBefore, beforeX, beforeY, baseAngle + 45, 0, 1 ) +
			                                      line( side, sideW, 0, 0 ) +
			                                      curve( cornerAfter, afterX, afterY, baseAngle, 0, 0 ) +
			
			                                      ( styles[ side ] === 'double' && sideW > 2 ?
			                                              curve( cornerAfter, afterX - floor( afterX / 3 ), afterY - floor( afterY / 3 ), baseAngle - 45, 1, 0 ) +
			                                              line( side, ceil( sideW / 3 * 2 ), 1, 0 ) +
			                                              curve( cornerBefore, beforeX - floor( beforeX / 3 ), beforeY - floor( beforeY / 3 ), baseAngle, 1, 0 ) +
			                                              'x ' +
			                                              curve( cornerBefore, floor( beforeX / 3 ), floor( beforeY / 3 ), baseAngle + 45, 0, 1 ) +
			                                              line( side, floor( sideW / 3 ), 1, 0 ) +
			                                              curve( cornerAfter, floor( afterX / 3 ), floor( afterY / 3 ), baseAngle, 0, 0 )
			                                          : '' ) +
			
			                                      curve( cornerAfter, 0, 0, baseAngle - 45, 1, 0 ) +
			                                      line( side, 0, 1, 0 ) +
			                                      curve( cornerBefore, 0, 0, baseAngle, 1, 0 ),
			                                fill: colors[ side ]
			                            } );
			                        }
			                    }
			                }
			
			                addSide( 't', 'l', 'r', 'tl', 'tr', 90 );
			                addSide( 'r', 't', 'b', 'tr', 'br', 0 );
			                addSide( 'b', 'r', 'l', 'br', 'bl', -90 );
			                addSide( 'l', 'b', 't', 'bl', 'tl', -180 );
			            }
			        }
			
			        return segments;
			    },
			
			    destroy: function() {
			        var me = this;
			        if (me.finalized || !me.styleInfos.borderImageInfo.isActive()) {
			            me.targetElement.runtimeStyle.borderColor = '';
			        }
			        PIE.RendererBase.destroy.call( me );
			    }
			
			
			} );
			/**
			 * Renderer for border-image
			 * @constructor
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 * @param {PIE.RootRenderer} parent
			 */
			PIE.BorderImageRenderer = PIE.RendererBase.newRenderer( {
			
			    boxZIndex: 5,
			    pieceNames: [ 't', 'tr', 'r', 'br', 'b', 'bl', 'l', 'tl', 'c' ],
			
			    needsUpdate: function() {
			        return this.styleInfos.borderImageInfo.changed();
			    },
			
			    isActive: function() {
			        return this.styleInfos.borderImageInfo.isActive();
			    },
			
			    draw: function() {
			        this.getBox(); //make sure pieces are created
			
			        var props = this.styleInfos.borderImageInfo.getProps(),
			            borderProps = this.styleInfos.borderInfo.getProps(),
			            bounds = this.boundsInfo.getBounds(),
			            el = this.targetElement,
			            pieces = this.pieces;
			
			        PIE.Util.withImageSize( props.src, function( imgSize ) {
			            var elW = bounds.w,
			                elH = bounds.h,
			                zero = PIE.getLength( '0' ),
			                widths = props.widths || ( borderProps ? borderProps.widths : { 't': zero, 'r': zero, 'b': zero, 'l': zero } ),
			                widthT = widths['t'].pixels( el ),
			                widthR = widths['r'].pixels( el ),
			                widthB = widths['b'].pixels( el ),
			                widthL = widths['l'].pixels( el ),
			                slices = props.slice,
			                sliceT = slices['t'].pixels( el ),
			                sliceR = slices['r'].pixels( el ),
			                sliceB = slices['b'].pixels( el ),
			                sliceL = slices['l'].pixels( el );
			
			            // Piece positions and sizes
			            function setSizeAndPos( piece, w, h, x, y ) {
			                var s = pieces[piece].style,
			                    max = Math.max;
			                s.width = max(w, 0);
			                s.height = max(h, 0);
			                s.left = x;
			                s.top = y;
			            }
			            setSizeAndPos( 'tl', widthL, widthT, 0, 0 );
			            setSizeAndPos( 't', elW - widthL - widthR, widthT, widthL, 0 );
			            setSizeAndPos( 'tr', widthR, widthT, elW - widthR, 0 );
			            setSizeAndPos( 'r', widthR, elH - widthT - widthB, elW - widthR, widthT );
			            setSizeAndPos( 'br', widthR, widthB, elW - widthR, elH - widthB );
			            setSizeAndPos( 'b', elW - widthL - widthR, widthB, widthL, elH - widthB );
			            setSizeAndPos( 'bl', widthL, widthB, 0, elH - widthB );
			            setSizeAndPos( 'l', widthL, elH - widthT - widthB, 0, widthT );
			            setSizeAndPos( 'c', elW - widthL - widthR, elH - widthT - widthB, widthL, widthT );
			
			
			            // image croppings
			            function setCrops( sides, crop, val ) {
			                for( var i=0, len=sides.length; i < len; i++ ) {
			                    pieces[ sides[i] ]['imagedata'][ crop ] = val;
			                }
			            }
			
			            // corners
			            setCrops( [ 'tl', 't', 'tr' ], 'cropBottom', ( imgSize.h - sliceT ) / imgSize.h );
			            setCrops( [ 'tl', 'l', 'bl' ], 'cropRight', ( imgSize.w - sliceL ) / imgSize.w );
			            setCrops( [ 'bl', 'b', 'br' ], 'cropTop', ( imgSize.h - sliceB ) / imgSize.h );
			            setCrops( [ 'tr', 'r', 'br' ], 'cropLeft', ( imgSize.w - sliceR ) / imgSize.w );
			
			            // edges and center
			            // TODO right now this treats everything like 'stretch', need to support other schemes
			            //if( props.repeat.v === 'stretch' ) {
			                setCrops( [ 'l', 'r', 'c' ], 'cropTop', sliceT / imgSize.h );
			                setCrops( [ 'l', 'r', 'c' ], 'cropBottom', sliceB / imgSize.h );
			            //}
			            //if( props.repeat.h === 'stretch' ) {
			                setCrops( [ 't', 'b', 'c' ], 'cropLeft', sliceL / imgSize.w );
			                setCrops( [ 't', 'b', 'c' ], 'cropRight', sliceR / imgSize.w );
			            //}
			
			            // center fill
			            pieces['c'].style.display = props.fill ? '' : 'none';
			        }, this );
			    },
			
			    getBox: function() {
			        var box = this.parent.getLayer( this.boxZIndex ),
			            s, piece, i,
			            pieceNames = this.pieceNames,
			            len = pieceNames.length;
			
			        if( !box ) {
			            box = doc.createElement( 'border-image' );
			            s = box.style;
			            s.position = 'absolute';
			
			            this.pieces = {};
			
			            for( i = 0; i < len; i++ ) {
			                piece = this.pieces[ pieceNames[i] ] = PIE.Util.createVmlElement( 'rect' );
			                piece.appendChild( PIE.Util.createVmlElement( 'imagedata' ) );
			                s = piece.style;
			                s['behavior'] = 'url(#default#VML)';
			                s.position = "absolute";
			                s.top = s.left = 0;
			                piece['imagedata'].src = this.styleInfos.borderImageInfo.getProps().src;
			                piece.stroked = false;
			                piece.filled = false;
			                box.appendChild( piece );
			            }
			
			            this.parent.addLayer( this.boxZIndex, box );
			        }
			
			        return box;
			    },
			
			    prepareUpdate: function() {
			        if (this.isActive()) {
			            var me = this,
			                el = me.targetElement,
			                rs = el.runtimeStyle,
			                widths = me.styleInfos.borderImageInfo.getProps().widths;
			
			            // Force border-style to solid so it doesn't collapse
			            rs.borderStyle = 'solid';
			
			            // If widths specified in border-image shorthand, override border-width
			            // NOTE px units needed here as this gets used by the IE9 renderer too
			            if ( widths ) {
			                rs.borderTopWidth = widths['t'].pixels( el ) + 'px';
			                rs.borderRightWidth = widths['r'].pixels( el ) + 'px';
			                rs.borderBottomWidth = widths['b'].pixels( el ) + 'px';
			                rs.borderLeftWidth = widths['l'].pixels( el ) + 'px';
			            }
			
			            // Make the border transparent
			            me.hideBorder();
			        }
			    },
			
			    destroy: function() {
			        var me = this,
			            rs = me.targetElement.runtimeStyle;
			        rs.borderStyle = '';
			        if (me.finalized || !me.styleInfos.borderInfo.isActive()) {
			            rs.borderColor = rs.borderWidth = '';
			        }
			        PIE.RendererBase.destroy.call( this );
			    }
			
			} );
			/**
			 * Renderer for outset box-shadows
			 * @constructor
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 * @param {PIE.RootRenderer} parent
			 */
			PIE.BoxShadowOutsetRenderer = PIE.RendererBase.newRenderer( {
			
			    boxZIndex: 1,
			    boxName: 'outset-box-shadow',
			
			    needsUpdate: function() {
			        var si = this.styleInfos;
			        return si.boxShadowInfo.changed() || si.borderRadiusInfo.changed();
			    },
			
			    isActive: function() {
			        var boxShadowInfo = this.styleInfos.boxShadowInfo;
			        return boxShadowInfo.isActive() && boxShadowInfo.getProps().outset[0];
			    },
			
			    draw: function() {
			        var me = this,
			            el = this.targetElement,
			            box = this.getBox(),
			            styleInfos = this.styleInfos,
			            shadowInfos = styleInfos.boxShadowInfo.getProps().outset,
			            radii = styleInfos.borderRadiusInfo.getProps(),
			            len = shadowInfos.length,
			            i = len, j,
			            bounds = this.boundsInfo.getBounds(),
			            w = bounds.w,
			            h = bounds.h,
			            clipAdjust = PIE.ieVersion === 8 ? 1 : 0, //workaround for IE8 bug where VML leaks out top/left of clip region by 1px
			            corners = [ 'tl', 'tr', 'br', 'bl' ], corner,
			            shadowInfo, shape, fill, ss, xOff, yOff, spread, blur, shrink, color, alpha, path,
			            totalW, totalH, focusX, focusY, isBottom, isRight;
			
			
			        function getShadowShape( index, corner, xOff, yOff, color, blur, path ) {
			            var shape = me.getShape( 'shadow' + index + corner, 'fill', box, len - index ),
			                fill = shape.fill;
			
			            // Position and size
			            shape['coordsize'] = w * 2 + ',' + h * 2;
			            shape['coordorigin'] = '1,1';
			
			            // Color and opacity
			            shape['stroked'] = false;
			            shape['filled'] = true;
			            fill.color = color.colorValue( el );
			            if( blur ) {
			                fill['type'] = 'gradienttitle'; //makes the VML gradient follow the shape's outline - hooray for undocumented features?!?!
			                fill['color2'] = fill.color;
			                fill['opacity'] = 0;
			            }
			
			            // Path
			            shape.path = path;
			
			            // This needs to go last for some reason, to prevent rendering at incorrect size
			            ss = shape.style;
			            ss.left = xOff;
			            ss.top = yOff;
			            ss.width = w;
			            ss.height = h;
			
			            return shape;
			        }
			
			
			        while( i-- ) {
			            shadowInfo = shadowInfos[ i ];
			            xOff = shadowInfo.xOffset.pixels( el );
			            yOff = shadowInfo.yOffset.pixels( el );
			            spread = shadowInfo.spread.pixels( el ),
			            blur = shadowInfo.blur.pixels( el );
			            color = shadowInfo.color;
			            // Shape path
			            shrink = -spread - blur;
			            if( !radii && blur ) {
			                // If blurring, use a non-null border radius info object so that getBoxPath will
			                // round the corners of the expanded shadow shape rather than squaring them off.
			                radii = PIE.BorderRadiusStyleInfo.ALL_ZERO;
			            }
			            path = this.getBoxPath( { t: shrink, r: shrink, b: shrink, l: shrink }, 2, radii );
			
			            if( blur ) {
			                totalW = ( spread + blur ) * 2 + w;
			                totalH = ( spread + blur ) * 2 + h;
			                focusX = blur * 2 / totalW;
			                focusY = blur * 2 / totalH;
			                if( blur - spread > w / 2 || blur - spread > h / 2 ) {
			                    // If the blur is larger than half the element's narrowest dimension, we cannot do
			                    // this with a single shape gradient, because its focussize would have to be less than
			                    // zero which results in ugly artifacts. Instead we create four shapes, each with its
			                    // gradient focus past center, and then clip them so each only shows the quadrant
			                    // opposite the focus.
			                    for( j = 4; j--; ) {
			                        corner = corners[j];
			                        isBottom = corner.charAt( 0 ) === 'b';
			                        isRight = corner.charAt( 1 ) === 'r';
			                        shape = getShadowShape( i, corner, xOff, yOff, color, blur, path );
			                        fill = shape.fill;
			                        fill['focusposition'] = ( isRight ? 1 - focusX : focusX ) + ',' +
			                                                ( isBottom ? 1 - focusY : focusY );
			                        fill['focussize'] = '0,0';
			
			                        // Clip to show only the appropriate quadrant. Add 1px to the top/left clip values
			                        // in IE8 to prevent a bug where IE8 displays one pixel outside the clip region.
			                        shape.style.clip = 'rect(' + ( ( isBottom ? totalH / 2 : 0 ) + clipAdjust ) + 'px,' +
			                                                     ( isRight ? totalW : totalW / 2 ) + 'px,' +
			                                                     ( isBottom ? totalH : totalH / 2 ) + 'px,' +
			                                                     ( ( isRight ? totalW / 2 : 0 ) + clipAdjust ) + 'px)';
			                    }
			                } else {
			                    // TODO delete old quadrant shapes if resizing expands past the barrier
			                    shape = getShadowShape( i, '', xOff, yOff, color, blur, path );
			                    fill = shape.fill;
			                    fill['focusposition'] = focusX + ',' + focusY;
			                    fill['focussize'] = ( 1 - focusX * 2 ) + ',' + ( 1 - focusY * 2 );
			                }
			            } else {
			                shape = getShadowShape( i, '', xOff, yOff, color, blur, path );
			                alpha = color.alpha();
			                if( alpha < 1 ) {
			                    // shape.style.filter = 'alpha(opacity=' + ( alpha * 100 ) + ')';
			                    // ss.filter = 'progid:DXImageTransform.Microsoft.BasicImage(opacity=' + ( alpha  ) + ')';
			                    shape.fill.opacity = alpha;
			                }
			            }
			        }
			    }
			
			} );
			/**
			 * Renderer for re-rendering img elements using VML. Kicks in if the img has
			 * a border-radius applied, or if the -pie-png-fix flag is set.
			 * @constructor
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 * @param {PIE.RootRenderer} parent
			 */
			PIE.ImgRenderer = PIE.RendererBase.newRenderer( {
			
			    boxZIndex: 6,
			    boxName: 'imgEl',
			
			    needsUpdate: function() {
			        var si = this.styleInfos;
			        return this.targetElement.src !== this._lastSrc || si.borderRadiusInfo.changed();
			    },
			
			    isActive: function() {
			        var si = this.styleInfos;
			        return si.borderRadiusInfo.isActive() || si.backgroundInfo.isPngFix();
			    },
			
			    draw: function() {
			        this._lastSrc = src;
			        this.hideActualImg();
			
			        var shape = this.getShape( 'img', 'fill', this.getBox() ),
			            fill = shape.fill,
			            bounds = this.boundsInfo.getBounds(),
			            w = bounds.w,
			            h = bounds.h,
			            borderProps = this.styleInfos.borderInfo.getProps(),
			            borderWidths = borderProps && borderProps.widths,
			            el = this.targetElement,
			            src = el.src,
			            round = Math.round,
			            cs = el.currentStyle,
			            getLength = PIE.getLength,
			            s, zero;
			
			        // In IE6, the BorderRenderer will have hidden the border by moving the border-width to
			        // the padding; therefore we want to pretend the borders have no width so they aren't doubled
			        // when adding in the current padding value below.
			        if( !borderWidths || PIE.ieVersion < 7 ) {
			            zero = PIE.getLength( '0' );
			            borderWidths = { 't': zero, 'r': zero, 'b': zero, 'l': zero };
			        }
			
			        shape.stroked = false;
			        fill.type = 'frame';
			        fill.src = src;
			        fill.position = (w ? 0.5 / w : 0) + ',' + (h ? 0.5 / h : 0);
			        shape.coordsize = w * 2 + ',' + h * 2;
			        shape.coordorigin = '1,1';
			        shape.path = this.getBoxPath( {
			            t: round( borderWidths['t'].pixels( el ) + getLength( cs.paddingTop ).pixels( el ) ),
			            r: round( borderWidths['r'].pixels( el ) + getLength( cs.paddingRight ).pixels( el ) ),
			            b: round( borderWidths['b'].pixels( el ) + getLength( cs.paddingBottom ).pixels( el ) ),
			            l: round( borderWidths['l'].pixels( el ) + getLength( cs.paddingLeft ).pixels( el ) )
			        }, 2 );
			        s = shape.style;
			        s.width = w;
			        s.height = h;
			    },
			
			    hideActualImg: function() {
			        this.targetElement.runtimeStyle.filter = 'alpha(opacity=0)';
			    },
			
			    destroy: function() {
			        PIE.RendererBase.destroy.call( this );
			        this.targetElement.runtimeStyle.filter = '';
			    }
			
			} );
			/**
			 * Root renderer for IE9; manages the rendering layers in the element's background
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 */
			PIE.IE9RootRenderer = PIE.RendererBase.newRenderer( {
			
			    updatePos: PIE.emptyFn,
			    updateSize: PIE.emptyFn,
			    updateVisibility: PIE.emptyFn,
			    updateProps: PIE.emptyFn,
			
			    outerCommasRE: /^,+|,+$/g,
			    innerCommasRE: /,+/g,
			
			    setBackgroundLayer: function(zIndex, bg) {
			        var me = this,
			            bgLayers = me._bgLayers || ( me._bgLayers = [] ),
			            undef;
			        bgLayers[zIndex] = bg || undef;
			    },
			
			    finishUpdate: function() {
			        var me = this,
			            bgLayers = me._bgLayers,
			            bg;
			        if( bgLayers && ( bg = bgLayers.join( ',' ).replace( me.outerCommasRE, '' ).replace( me.innerCommasRE, ',' ) ) !== me._lastBg ) {
			            me._lastBg = me.targetElement.runtimeStyle.background = bg;
			        }
			    },
			
			    destroy: function() {
			        this.targetElement.runtimeStyle.background = '';
			        delete this._bgLayers;
			    }
			
			} );
			/**
			 * Renderer for element backgrounds, specific for IE9. Only handles translating CSS3 gradients
			 * to an equivalent SVG data URI.
			 * @constructor
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 */
			PIE.IE9BackgroundRenderer = PIE.RendererBase.newRenderer( {
			
			    bgLayerZIndex: 1,
			
			    needsUpdate: function() {
			        var si = this.styleInfos;
			        return si.backgroundInfo.changed();
			    },
			
			    isActive: function() {
			        var si = this.styleInfos;
			        return si.backgroundInfo.isActive() || si.borderImageInfo.isActive();
			    },
			
			    draw: function() {
			        var me = this,
			            props = me.styleInfos.backgroundInfo.getProps(),
			            bg, images, i = 0, img, bgAreaSize, bgSize;
			
			        if ( props ) {
			            bg = [];
			
			            images = props.bgImages;
			            if ( images ) {
			                while( img = images[ i++ ] ) {
			                    if (img.imgType === 'linear-gradient' ) {
			                        bgAreaSize = me.getBgAreaSize( img.bgOrigin );
			                        bgSize = ( img.bgSize || PIE.BgSize.DEFAULT ).pixels(
			                            me.targetElement, bgAreaSize.w, bgAreaSize.h, bgAreaSize.w, bgAreaSize.h
			                        ),
			                        bg.push(
			                            'url(data:image/svg+xml,' + escape( me.getGradientSvg( img, bgSize.w, bgSize.h ) ) + ') ' +
			                            me.bgPositionToString( img.bgPosition ) + ' / ' + bgSize.w + 'px ' + bgSize.h + 'px ' +
			                            ( img.bgAttachment || '' ) + ' ' + ( img.bgOrigin || '' ) + ' ' + ( img.bgClip || '' )
			                        );
			                    } else {
			                        bg.push( img.origString );
			                    }
			                }
			            }
			
			            if ( props.color ) {
			                bg.push( props.color.val );
			            }
			
			            me.parent.setBackgroundLayer(me.bgLayerZIndex, bg.join(','));
			        }
			    },
			
			    bgPositionToString: function( bgPosition ) {
			        return bgPosition ? bgPosition.tokens.map(function(token) {
			            return token.tokenValue;
			        }).join(' ') : '0 0';
			    },
			
			    getBgAreaSize: function( bgOrigin ) {
			        var me = this,
			            el = me.targetElement,
			            bounds = me.boundsInfo.getBounds(),
			            elW = bounds.w,
			            elH = bounds.h,
			            w = elW,
			            h = elH,
			            borders, getLength, cs;
			
			        if( bgOrigin !== 'border-box' ) {
			            borders = me.styleInfos.borderInfo.getProps();
			            if( borders && ( borders = borders.widths ) ) {
			                w -= borders[ 'l' ].pixels( el ) + borders[ 'l' ].pixels( el );
			                h -= borders[ 't' ].pixels( el ) + borders[ 'b' ].pixels( el );
			            }
			        }
			
			        if ( bgOrigin === 'content-box' ) {
			            getLength = PIE.getLength;
			            cs = el.currentStyle;
			            w -= getLength( cs.paddingLeft ).pixels( el ) + getLength( cs.paddingRight ).pixels( el );
			            h -= getLength( cs.paddingTop ).pixels( el ) + getLength( cs.paddingBottom ).pixels( el );
			        }
			
			        return { w: w, h: h };
			    },
			
			    getGradientSvg: function( info, bgWidth, bgHeight ) {
			        var el = this.targetElement,
			            stopsInfo = info.stops,
			            stopCount = stopsInfo.length,
			            metrics = PIE.GradientUtil.getGradientMetrics( el, bgWidth, bgHeight, info ),
			            startX = metrics.startX,
			            startY = metrics.startY,
			            endX = metrics.endX,
			            endY = metrics.endY,
			            lineLength = metrics.lineLength,
			            stopPx,
			            i, j, before, after,
			            svg;
			
			        // Find the pixel offsets along the CSS3 gradient-line for each stop.
			        stopPx = [];
			        for( i = 0; i < stopCount; i++ ) {
			            stopPx.push( stopsInfo[i].offset ? stopsInfo[i].offset.pixels( el, lineLength ) :
			                         i === 0 ? 0 : i === stopCount - 1 ? lineLength : null );
			        }
			        // Fill in gaps with evenly-spaced offsets
			        for( i = 1; i < stopCount; i++ ) {
			            if( stopPx[ i ] === null ) {
			                before = stopPx[ i - 1 ];
			                j = i;
			                do {
			                    after = stopPx[ ++j ];
			                } while( after === null );
			                stopPx[ i ] = before + ( after - before ) / ( j - i + 1 );
			            }
			        }
			
			        svg = [
			            '<svg width="' + bgWidth + '" height="' + bgHeight + '" xmlns="http://www.w3.org/2000/svg">' +
			                '<defs>' +
			                    '<linearGradient id="g" gradientUnits="userSpaceOnUse"' +
			                    ' x1="' + ( startX / bgWidth * 100 ) + '%" y1="' + ( startY / bgHeight * 100 ) + '%" x2="' + ( endX / bgWidth * 100 ) + '%" y2="' + ( endY / bgHeight * 100 ) + '%">'
			        ];
			
			        // Convert to percentage along the SVG gradient line and add to the stops list
			        for( i = 0; i < stopCount; i++ ) {
			            svg.push(
			                '<stop offset="' + ( stopPx[ i ] / lineLength ) +
			                    '" stop-color="' + stopsInfo[i].color.colorValue( el ) +
			                    '" stop-opacity="' + stopsInfo[i].color.alpha() + '"/>'
			            );
			        }
			
			        svg.push(
			                    '</linearGradient>' +
			                '</defs>' +
			                '<rect width="100%" height="100%" fill="url(#g)"/>' +
			            '</svg>'
			        );
			
			        return svg.join( '' );
			    },
			
			    destroy: function() {
			        this.parent.setBackgroundLayer( this.bgLayerZIndex );
			    }
			
			} );
			/**
			 * Renderer for border-image
			 * @constructor
			 * @param {Element} el The target element
			 * @param {Object} styleInfos The StyleInfo objects
			 * @param {PIE.RootRenderer} parent
			 */
			PIE.IE9BorderImageRenderer = PIE.RendererBase.newRenderer( {
			
			    REPEAT: 'repeat',
			    STRETCH: 'stretch',
			    ROUND: 'round',
			
			    bgLayerZIndex: 0,
			
			    needsUpdate: function() {
			        return this.styleInfos.borderImageInfo.changed();
			    },
			
			    isActive: function() {
			        return this.styleInfos.borderImageInfo.isActive();
			    },
			
			    draw: function() {
			        var me = this,
			            props = me.styleInfos.borderImageInfo.getProps(),
			            borderProps = me.styleInfos.borderInfo.getProps(),
			            bounds = me.boundsInfo.getBounds(),
			            repeat = props.repeat,
			            repeatH = repeat.h,
			            repeatV = repeat.v,
			            el = me.targetElement,
			            isAsync = 0;
			
			        PIE.Util.withImageSize( props.src, function( imgSize ) {
			            var elW = bounds.w,
			                elH = bounds.h,
			                imgW = imgSize.w,
			                imgH = imgSize.h,
			
			                // The image cannot be referenced as a URL directly in the SVG because IE9 throws a strange
			                // security exception (perhaps due to cross-origin policy within data URIs?) Therefore we
			                // work around this by converting the image data into a data URI itself using a transient
			                // canvas. This unfortunately requires the border-image src to be within the same domain,
			                // which isn't a limitation in true border-image, so we need to try and find a better fix.
			                imgSrc = me.imageToDataURI( props.src, imgW, imgH ),
			
			                REPEAT = me.REPEAT,
			                STRETCH = me.STRETCH,
			                ROUND = me.ROUND,
			                ceil = Math.ceil,
			
			                zero = PIE.getLength( '0' ),
			                widths = props.widths || ( borderProps ? borderProps.widths : { 't': zero, 'r': zero, 'b': zero, 'l': zero } ),
			                widthT = widths['t'].pixels( el ),
			                widthR = widths['r'].pixels( el ),
			                widthB = widths['b'].pixels( el ),
			                widthL = widths['l'].pixels( el ),
			                slices = props.slice,
			                sliceT = slices['t'].pixels( el ),
			                sliceR = slices['r'].pixels( el ),
			                sliceB = slices['b'].pixels( el ),
			                sliceL = slices['l'].pixels( el ),
			                centerW = elW - widthL - widthR,
			                middleH = elH - widthT - widthB,
			                imgCenterW = imgW - sliceL - sliceR,
			                imgMiddleH = imgH - sliceT - sliceB,
			
			                // Determine the size of each tile - 'round' is handled below
			                tileSizeT = repeatH === STRETCH ? centerW : imgCenterW * widthT / sliceT,
			                tileSizeR = repeatV === STRETCH ? middleH : imgMiddleH * widthR / sliceR,
			                tileSizeB = repeatH === STRETCH ? centerW : imgCenterW * widthB / sliceB,
			                tileSizeL = repeatV === STRETCH ? middleH : imgMiddleH * widthL / sliceL,
			
			                svg,
			                patterns = [],
			                rects = [],
			                i = 0;
			
			            // For 'round', subtract from each tile's size enough so that they fill the space a whole number of times
			            if (repeatH === ROUND) {
			                tileSizeT -= (tileSizeT - (centerW % tileSizeT || tileSizeT)) / ceil(centerW / tileSizeT);
			                tileSizeB -= (tileSizeB - (centerW % tileSizeB || tileSizeB)) / ceil(centerW / tileSizeB);
			            }
			            if (repeatV === ROUND) {
			                tileSizeR -= (tileSizeR - (middleH % tileSizeR || tileSizeR)) / ceil(middleH / tileSizeR);
			                tileSizeL -= (tileSizeL - (middleH % tileSizeL || tileSizeL)) / ceil(middleH / tileSizeL);
			            }
			
			
			            // Build the SVG for the border-image rendering. Add each piece as a pattern, which is then stretched
			            // or repeated as the fill of a rect of appropriate size.
			            svg = [
			                '<svg width="' + elW + '" height="' + elH + '" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">'
			            ];
			
			            function addImage( x, y, w, h, cropX, cropY, cropW, cropH, tileW, tileH ) {
			                patterns.push(
			                    '<pattern patternUnits="userSpaceOnUse" id="pattern' + i + '" ' +
			                            'x="' + (repeatH === REPEAT ? x + w / 2 - tileW / 2 : x) + '" ' +
			                            'y="' + (repeatV === REPEAT ? y + h / 2 - tileH / 2 : y) + '" ' +
			                            'width="' + tileW + '" height="' + tileH + '">' +
			                        '<svg width="' + tileW + '" height="' + tileH + '" viewBox="' + cropX + ' ' + cropY + ' ' + cropW + ' ' + cropH + '" preserveAspectRatio="none">' +
			                            '<image xlink:href="' + imgSrc + '" x="0" y="0" width="' + imgW + '" height="' + imgH + '" />' +
			                        '</svg>' +
			                    '</pattern>'
			                );
			                rects.push(
			                    '<rect x="' + x + '" y="' + y + '" width="' + w + '" height="' + h + '" fill="url(#pattern' + i + ')" />'
			                );
			                i++;
			            }
			            addImage( 0, 0, widthL, widthT, 0, 0, sliceL, sliceT, widthL, widthT ); // top left
			            addImage( widthL, 0, centerW, widthT, sliceL, 0, imgCenterW, sliceT, tileSizeT, widthT ); // top center
			            addImage( elW - widthR, 0, widthR, widthT, imgW - sliceR, 0, sliceR, sliceT, widthR, widthT ); // top right
			            addImage( 0, widthT, widthL, middleH, 0, sliceT, sliceL, imgMiddleH, widthL, tileSizeL ); // middle left
			            if ( props.fill ) { // center fill
			                addImage( widthL, widthT, centerW, middleH, sliceL, sliceT, imgCenterW, imgMiddleH, 
			                          tileSizeT || tileSizeB || imgCenterW, tileSizeL || tileSizeR || imgMiddleH );
			            }
			            addImage( elW - widthR, widthT, widthR, middleH, imgW - sliceR, sliceT, sliceR, imgMiddleH, widthR, tileSizeR ); // middle right
			            addImage( 0, elH - widthB, widthL, widthB, 0, imgH - sliceB, sliceL, sliceB, widthL, widthB ); // bottom left
			            addImage( widthL, elH - widthB, centerW, widthB, sliceL, imgH - sliceB, imgCenterW, sliceB, tileSizeB, widthB ); // bottom center
			            addImage( elW - widthR, elH - widthB, widthR, widthB, imgW - sliceR, imgH - sliceB, sliceR, sliceB, widthR, widthB ); // bottom right
			
			            svg.push(
			                    '<defs>' +
			                        patterns.join('\n') +
			                    '</defs>' +
			                    rects.join('\n') +
			                '</svg>'
			            );
			
			            me.parent.setBackgroundLayer( me.bgLayerZIndex, 'url(data:image/svg+xml,' + escape( svg.join( '' ) ) + ') no-repeat border-box border-box' );
			
			            // If the border-image's src wasn't immediately available, the SVG for its background layer
			            // will have been created asynchronously after the main element's update has finished; we'll
			            // therefore need to force the root renderer to sync to the final background once finished.
			            if( isAsync ) {
			                me.parent.finishUpdate();
			            }
			        }, me );
			
			        isAsync = 1;
			    },
			
			    /**
			     * Convert a given image to a data URI
			     */
			    imageToDataURI: (function() {
			        var uris = {};
			        return function( src, width, height ) {
			            var uri = uris[ src ],
			                image, canvas;
			            if ( !uri ) {
			                image = new Image();
			                canvas = doc.createElement( 'canvas' );
			                image.src = src;
			                canvas.width = width;
			                canvas.height = height;
			                canvas.getContext( '2d' ).drawImage( image, 0, 0 );
			                uri = uris[ src ] = canvas.toDataURL();
			            }
			            return uri;
			        }
			    })(),
			
			    prepareUpdate: PIE.BorderImageRenderer.prototype.prepareUpdate,
			
			    destroy: function() {
			        var me = this,
			            rs = me.targetElement.runtimeStyle;
			        me.parent.setBackgroundLayer( me.bgLayerZIndex );
			        rs.borderColor = rs.borderStyle = rs.borderWidth = '';
			    }
			
			} );
			
			PIE.Element = (function() {
			
			    var wrappers = {},
			        lazyInitCssProp = PIE.CSS_PREFIX + 'lazy-init',
			        pollCssProp = PIE.CSS_PREFIX + 'poll',
			        hoverClass = PIE.CLASS_PREFIX + 'hover',
			        activeClass = PIE.CLASS_PREFIX + 'active',
			        focusClass = PIE.CLASS_PREFIX + 'focus',
			        firstChildClass = PIE.CLASS_PREFIX + 'first-child',
			        ignorePropertyNames = { 'background':1, 'bgColor':1, 'display': 1 },
			        classNameRegExes = {},
			        dummyArray = [];
			
			
			    function addClass( el, className ) {
			        el.className += ' ' + className;
			    }
			
			    function removeClass( el, className ) {
			        var re = classNameRegExes[ className ] ||
			            ( classNameRegExes[ className ] = new RegExp( '\\b' + className + '\\b', 'g' ) );
			        el.className = el.className.replace( re, '' );
			    }
			
			    function delayAddClass( el, className /*, className2*/ ) {
			        var classes = dummyArray.slice.call( arguments, 1 ),
			            i = classes.length;
			        setTimeout( function() {
			            while( i-- ) {
			                addClass( el, classes[ i ] );
			            }
			        }, 0 );
			    }
			
			    function delayRemoveClass( el, className /*, className2*/ ) {
			        var classes = dummyArray.slice.call( arguments, 1 ),
			            i = classes.length;
			        setTimeout( function() {
			            while( i-- ) {
			                removeClass( el, classes[ i ] );
			            }
			        }, 0 );
			    }
			
			
			
			    function Element( el ) {
			        var renderers,
			            rootRenderer,
			            boundsInfo = new PIE.BoundsInfo( el ),
			            styleInfos,
			            styleInfosArr,
			            initializing,
			            initialized,
			            eventsAttached,
			            eventListeners = [],
			            delayed,
			            destroyed,
			            poll;
			
			        /**
			         * Initialize PIE for this element.
			         */
			        function init() {
			            if( !initialized ) {
			                var docEl,
			                    bounds,
			                    ieDocMode = PIE.ieDocMode,
			                    cs = el.currentStyle,
			                    lazy = cs.getAttribute( lazyInitCssProp ) === 'true',
			                    childRenderers;
			
			                // Polling for size/position changes: default to on in IE8, off otherwise, overridable by -pie-poll
			                poll = cs.getAttribute( pollCssProp );
			                poll = ieDocMode > 7 ? poll !== 'false' : poll === 'true';
			
			                // Force layout so move/resize events will fire. Set this as soon as possible to avoid layout changes
			                // after load, but make sure it only gets called the first time through to avoid recursive calls to init().
			                if( !initializing ) {
			                    initializing = 1;
			                    el.runtimeStyle.zoom = 1;
			                    initFirstChildPseudoClass();
			                }
			
			                boundsInfo.lock();
			
			                // If the -pie-lazy-init:true flag is set, check if the element is outside the viewport and if so, delay initialization
			                if( lazy && ( bounds = boundsInfo.getBounds() ) && ( docEl = doc.documentElement || doc.body ) &&
			                        ( bounds.y > docEl.clientHeight || bounds.x > docEl.clientWidth || bounds.y + bounds.h < 0 || bounds.x + bounds.w < 0 ) ) {
			                    if( !delayed ) {
			                        delayed = 1;
			                        PIE.OnScroll.observe( init );
			                    }
			                } else {
			                    initialized = 1;
			                    delayed = initializing = 0;
			                    PIE.OnScroll.unobserve( init );
			
			                    // Create the style infos and renderers
			                    if ( ieDocMode === 9 ) {
			                        styleInfos = {
			                            backgroundInfo: new PIE.BackgroundStyleInfo( el ),
			                            borderImageInfo: new PIE.BorderImageStyleInfo( el ),
			                            borderInfo: new PIE.BorderStyleInfo( el )
			                        };
			                        styleInfosArr = [
			                            styleInfos.backgroundInfo,
			                            styleInfos.borderImageInfo
			                        ];
			                        rootRenderer = new PIE.IE9RootRenderer( el, boundsInfo, styleInfos );
			                        childRenderers = [
			                            new PIE.IE9BackgroundRenderer( el, boundsInfo, styleInfos, rootRenderer ),
			                            new PIE.IE9BorderImageRenderer( el, boundsInfo, styleInfos, rootRenderer )
			                        ];
			                    } else {
			
			                        styleInfos = {
			                            backgroundInfo: new PIE.BackgroundStyleInfo( el ),
			                            borderInfo: new PIE.BorderStyleInfo( el ),
			                            borderImageInfo: new PIE.BorderImageStyleInfo( el ),
			                            borderRadiusInfo: new PIE.BorderRadiusStyleInfo( el ),
			                            boxShadowInfo: new PIE.BoxShadowStyleInfo( el ),
			                            visibilityInfo: new PIE.VisibilityStyleInfo( el )
			                        };
			                        styleInfosArr = [
			                            styleInfos.backgroundInfo,
			                            styleInfos.borderInfo,
			                            styleInfos.borderImageInfo,
			                            styleInfos.borderRadiusInfo,
			                            styleInfos.boxShadowInfo,
			                            styleInfos.visibilityInfo
			                        ];
			                        rootRenderer = new PIE.RootRenderer( el, boundsInfo, styleInfos );
			                        childRenderers = [
			                            new PIE.BoxShadowOutsetRenderer( el, boundsInfo, styleInfos, rootRenderer ),
			                            new PIE.BackgroundRenderer( el, boundsInfo, styleInfos, rootRenderer ),
			                            //new PIE.BoxShadowInsetRenderer( el, boundsInfo, styleInfos, rootRenderer ),
			                            new PIE.BorderRenderer( el, boundsInfo, styleInfos, rootRenderer ),
			                            new PIE.BorderImageRenderer( el, boundsInfo, styleInfos, rootRenderer )
			                        ];
			                        if( el.tagName === 'IMG' ) {
			                            childRenderers.push( new PIE.ImgRenderer( el, boundsInfo, styleInfos, rootRenderer ) );
			                        }
			                        rootRenderer.childRenderers = childRenderers; // circular reference, can't pass in constructor; TODO is there a cleaner way?
			                    }
			                    renderers = [ rootRenderer ].concat( childRenderers );
			
			                    // Add property change listeners to ancestors if requested
			                    initAncestorEventListeners();
			
			                    // Add to list of polled elements in IE8
			                    if( poll ) {
			                        PIE.Heartbeat.observe( update );
			                        PIE.Heartbeat.run();
			                    }
			
			                    // Trigger rendering
			                    update( 1 );
			                }
			
			                if( !eventsAttached ) {
			                    eventsAttached = 1;
			                    if( ieDocMode < 9 ) {
			                        addListener( el, 'onmove', handleMoveOrResize );
			                    }
			                    addListener( el, 'onresize', handleMoveOrResize );
			                    addListener( el, 'onpropertychange', propChanged );
			                    addListener( el, 'onmouseenter', mouseEntered );
			                    addListener( el, 'onmouseleave', mouseLeft );
			                    addListener( el, 'onmousedown', mousePressed );
			                    if( el.tagName in PIE.focusableElements ) {
			                        addListener( el, 'onfocus', focused );
			                        addListener( el, 'onblur', blurred );
			                    }
			                    PIE.OnResize.observe( handleMoveOrResize );
			
			                    PIE.OnUnload.observe( removeEventListeners );
			                }
			
			                boundsInfo.unlock();
			            }
			        }
			
			
			
			
			        /**
			         * Event handler for onmove and onresize events. Invokes update() only if the element's
			         * bounds have previously been calculated, to prevent multiple runs during page load when
			         * the element has no initial CSS3 properties.
			         */
			        function handleMoveOrResize() {
			            if( boundsInfo && boundsInfo.hasBeenQueried() ) {
			                update();
			            }
			        }
			
			
			        /**
			         * Update position and/or size as necessary. Both move and resize events call
			         * this rather than the updatePos/Size functions because sometimes, particularly
			         * during page load, one will fire but the other won't.
			         */
			        function update( force ) {
			            if( !destroyed ) {
			                if( initialized ) {
			                    var i, len = renderers.length;
			
			                    lockAll();
			                    for( i = 0; i < len; i++ ) {
			                        renderers[i].prepareUpdate();
			                    }
			                    if( force || boundsInfo.positionChanged() ) {
			                        /* TODO just using getBoundingClientRect (used internally by BoundsInfo) for detecting
			                           position changes may not always be accurate; it's possible that
			                           an element will actually move relative to its positioning parent, but its position
			                           relative to the viewport will stay the same. Need to come up with a better way to
			                           track movement. The most accurate would be the same logic used in RootRenderer.updatePos()
			                           but that is a more expensive operation since it does some DOM walking, and we want this
			                           check to be as fast as possible. */
			                        for( i = 0; i < len; i++ ) {
			                            renderers[i].updatePos();
			                        }
			                    }
			                    if( force || boundsInfo.sizeChanged() ) {
			                        for( i = 0; i < len; i++ ) {
			                            renderers[i].updateSize();
			                        }
			                    }
			                    rootRenderer.finishUpdate();
			                    unlockAll();
			                }
			                else if( !initializing ) {
			                    init();
			                }
			            }
			        }
			
			        /**
			         * Handle property changes to trigger update when appropriate.
			         */
			        function propChanged() {
			            var i, len = renderers.length,
			                renderer,
			                e = event;
			
			            // Some elements like <table> fire onpropertychange events for old-school background properties
			            // ('background', 'bgColor') when runtimeStyle background properties are changed, which
			            // results in an infinite loop; therefore we filter out those property names. Also, 'display'
			            // is ignored because size calculations don't work correctly immediately when its onpropertychange
			            // event fires, and because it will trigger an onresize event anyway.
			            if( !destroyed && !( e && e.propertyName in ignorePropertyNames ) ) {
			                if( initialized ) {
			                    lockAll();
			                    for( i = 0; i < len; i++ ) {
			                        renderers[i].prepareUpdate();
			                    }
			                    for( i = 0; i < len; i++ ) {
			                        renderer = renderers[i];
			                        // Make sure position is synced if the element hasn't already been rendered.
			                        // TODO this feels sloppy - look into merging propChanged and update functions
			                        if( !renderer.isPositioned ) {
			                            renderer.updatePos();
			                        }
			                        if( renderer.needsUpdate() ) {
			                            renderer.updateProps();
			                        }
			                    }
			                    rootRenderer.finishUpdate();
			                    unlockAll();
			                }
			                else if( !initializing ) {
			                    init();
			                }
			            }
			        }
			
			
			        /**
			         * Handle mouseenter events. Adds a custom class to the element to allow IE6 to add
			         * hover styles to non-link elements, and to trigger a propertychange update.
			         */
			        function mouseEntered() {
			            //must delay this because the mouseenter event fires before the :hover styles are added.
			            delayAddClass( el, hoverClass );
			        }
			
			        /**
			         * Handle mouseleave events
			         */
			        function mouseLeft() {
			            //must delay this because the mouseleave event fires before the :hover styles are removed.
			            delayRemoveClass( el, hoverClass, activeClass );
			        }
			
			        /**
			         * Handle mousedown events. Adds a custom class to the element to allow IE6 to add
			         * active styles to non-link elements, and to trigger a propertychange update.
			         */
			        function mousePressed() {
			            //must delay this because the mousedown event fires before the :active styles are added.
			            delayAddClass( el, activeClass );
			
			            // listen for mouseups on the document; can't just be on the element because the user might
			            // have dragged out of the element while the mouse button was held down
			            PIE.OnMouseup.observe( mouseReleased );
			        }
			
			        /**
			         * Handle mouseup events
			         */
			        function mouseReleased() {
			            //must delay this because the mouseup event fires before the :active styles are removed.
			            delayRemoveClass( el, activeClass );
			
			            PIE.OnMouseup.unobserve( mouseReleased );
			        }
			
			        /**
			         * Handle focus events. Adds a custom class to the element to trigger a propertychange update.
			         */
			        function focused() {
			            //must delay this because the focus event fires before the :focus styles are added.
			            delayAddClass( el, focusClass );
			        }
			
			        /**
			         * Handle blur events
			         */
			        function blurred() {
			            //must delay this because the blur event fires before the :focus styles are removed.
			            delayRemoveClass( el, focusClass );
			        }
			
			
			        /**
			         * Handle property changes on ancestors of the element; see initAncestorEventListeners()
			         * which adds these listeners as requested with the -pie-watch-ancestors CSS property.
			         */
			        function ancestorPropChanged() {
			            var name = event.propertyName;
			            if( name === 'className' || name === 'id' ) {
			                propChanged();
			            }
			        }
			
			        function lockAll() {
			            boundsInfo.lock();
			            for( var i = styleInfosArr.length; i--; ) {
			                styleInfosArr[i].lock();
			            }
			        }
			
			        function unlockAll() {
			            for( var i = styleInfosArr.length; i--; ) {
			                styleInfosArr[i].unlock();
			            }
			            boundsInfo.unlock();
			        }
			
			
			        function addListener( targetEl, type, handler ) {
			            targetEl.attachEvent( type, handler );
			            eventListeners.push( [ targetEl, type, handler ] );
			        }
			
			        /**
			         * Remove all event listeners from the element and any monitored ancestors.
			         */
			        function removeEventListeners() {
			            if (eventsAttached) {
			                var i = eventListeners.length,
			                    listener;
			
			                while( i-- ) {
			                    listener = eventListeners[ i ];
			                    listener[ 0 ].detachEvent( listener[ 1 ], listener[ 2 ] );
			                }
			
			                PIE.OnUnload.unobserve( removeEventListeners );
			                eventsAttached = 0;
			                eventListeners = [];
			            }
			        }
			
			
			        /**
			         * Clean everything up when the behavior is removed from the element, or the element
			         * is manually destroyed.
			         */
			        function destroy() {
			            if( !destroyed ) {
			                var i, len;
			
			                removeEventListeners();
			
			                destroyed = 1;
			
			                // destroy any active renderers
			                if( renderers ) {
			                    for( i = 0, len = renderers.length; i < len; i++ ) {
			                        renderers[i].finalized = 1;
			                        renderers[i].destroy();
			                    }
			                }
			
			                // Remove from list of polled elements in IE8
			                if( poll ) {
			                    PIE.Heartbeat.unobserve( update );
			                }
			                // Stop onresize listening
			                PIE.OnResize.unobserve( update );
			
			                // Kill references
			                renderers = boundsInfo = styleInfos = styleInfosArr = el = null;
			            }
			        }
			
			
			        /**
			         * If requested via the custom -pie-watch-ancestors CSS property, add onpropertychange and
			         * other event listeners to ancestor(s) of the element so we can pick up style changes
			         * based on CSS rules using descendant selectors.
			         */
			        function initAncestorEventListeners() {
			            var watch = el.currentStyle.getAttribute( PIE.CSS_PREFIX + 'watch-ancestors' ),
			                i, a;
			            if( watch ) {
			                watch = parseInt( watch, 10 );
			                i = 0;
			                a = el.parentNode;
			                while( a && ( watch === 'NaN' || i++ < watch ) ) {
			                    addListener( a, 'onpropertychange', ancestorPropChanged );
			                    addListener( a, 'onmouseenter', mouseEntered );
			                    addListener( a, 'onmouseleave', mouseLeft );
			                    addListener( a, 'onmousedown', mousePressed );
			                    if( a.tagName in PIE.focusableElements ) {
			                        addListener( a, 'onfocus', focused );
			                        addListener( a, 'onblur', blurred );
			                    }
			                    a = a.parentNode;
			                }
			            }
			        }
			
			
			        /**
			         * If the target element is a first child, add a pie_first-child class to it. This allows using
			         * the added class as a workaround for the fact that PIE's rendering element breaks the :first-child
			         * pseudo-class selector.
			         */
			        function initFirstChildPseudoClass() {
			            var tmpEl = el,
			                isFirst = 1;
			            while( tmpEl = tmpEl.previousSibling ) {
			                if( tmpEl.nodeType === 1 ) {
			                    isFirst = 0;
			                    break;
			                }
			            }
			            if( isFirst ) {
			                addClass( el, firstChildClass );
			            }
			        }
			
			
			        // These methods are all already bound to this instance so there's no need to wrap them
			        // in a closure to maintain the 'this' scope object when calling them.
			        this.init = init;
			        this.update = update;
			        this.destroy = destroy;
			        this.el = el;
			    }
			
			    Element.getInstance = function( el ) {
			        var id = PIE.Util.getUID( el );
			        return wrappers[ id ] || ( wrappers[ id ] = new Element( el ) );
			    };
			
			    Element.destroy = function( el ) {
			        var id = PIE.Util.getUID( el ),
			            wrapper = wrappers[ id ];
			        if( wrapper ) {
			            wrapper.destroy();
			            delete wrappers[ id ];
			        }
			    };
			
			    Element.destroyAll = function() {
			        var els = [], wrapper;
			        if( wrappers ) {
			            for( var w in wrappers ) {
			                if( wrappers.hasOwnProperty( w ) ) {
			                    wrapper = wrappers[ w ];
			                    els.push( wrapper.el );
			                    wrapper.destroy();
			                }
			            }
			            wrappers = {};
			        }
			        return els;
			    };
			
			    return Element;
			})();
			
			/*
			 * This file exposes the public API for invoking PIE.
			 */
			
			
			/**
			 * @property supportsVML
			 * True if the current IE browser environment has a functioning VML engine. Should be true
			 * in most IEs, but in rare cases may be false. If false, PIE will exit immediately when
			 * attached to an element; this property may be used for debugging or by external scripts
			 * to perform some special action when VML support is absent.
			 * @type {boolean}
			 */
			PIE[ 'supportsVML' ] = PIE.supportsVML;
			
			
			/**
			 * Programatically attach PIE to a single element.
			 * @param {Element} el
			 */
			PIE[ 'attach' ] = function( el ) {
			    if (PIE.ieDocMode < 10 && PIE.supportsVML) {
			        PIE.Element.getInstance( el ).init();
			    }
			};
			
			
			/**
			 * Programatically detach PIE from a single element.
			 * @param {Element} el
			 */
			PIE[ 'detach' ] = function( el ) {
			    PIE.Element.destroy( el );
			};
			
			
			} // if( !PIE )						
		}
})($,undefined);	
	
function StringBuffer(){
	this.buffer = [];
}
//
StringBuffer.prototype.append = function(str){
	this.buffer[this.buffer.length] = str;
}
//
StringBuffer.prototype.destory = function(){
	this.buffer.length = 0;
	delete this.buffer;
}
//
StringBuffer.prototype.toString = function(){
	var str = this.buffer.join("");
	this.destory();
	return str;
}
	//
	var isAndroid = (/android/gi).test(navigator.appVersion),
	isIphone = (/iphone|ipad|ipod/gi).test(navigator.appVersion),
	isPlaybook = (/playbook/gi).test(navigator.appVersion),
	isTouchPad = (/hp-tablet/gi).test(navigator.appVersion),
	hasTouch = 'ontouchstart' in window && !isTouchPad;
	
	//support test
	//#TODO will add later
	
	var menuSlider=function(){
		var m,e,g,s,q,i; e=[]; q=8; i=8;
		var oh;
		return{
			init:function(j,k){
				m=document.getElementById(j); e=m.getElementsByTagName('li');
				var i,l,w,p; i=0; l=e.length;
				for(i;i<l;i++){
					var c,v; c=e[i]; v=c.value; if(v==1){s=c; w=c.offsetWidth; p=c.offsetLeft}
						c.onmouseover=function(){menuSlider.mo(this)};
					}
				$(m).mouseleave(function(){
					menuSlider.mo(s,"reset");
				});
				g=document.getElementById(k); g.style.width=w+'px'; g.style.left=p+'px';
			},
			mo:function(d){
				clearInterval(m.tm);
				var el,ew; el=parseInt(d.offsetLeft); ew=parseInt(d.offsetWidth);
				if(oh&&oh[0]){
					oh.parent().hide();
					oh = null;
				}
				if(typeof arguments[1] === 'undefined'){
					oh = $(d).find("div.options-holder > ul");
					if(oh&&oh[0]){
						oh.parent().show();
						oh.animate({
							width : ew
						});				
					}					
				}
				m.tm=setInterval(function(){menuSlider.mv(el,ew)},i);
			},
			mv:function(el,ew){
				var l,w; l=parseInt(g.offsetLeft); w=parseInt(g.offsetWidth);
				if(l!=el||w!=ew){
					if(l!=el){var ld,lr,li; ld=(l>el)?-1:1; lr=Math.abs(el-l); li=(lr<q)?ld*lr:ld*q; g.style.left=(l+li)+'px'}
					if(w!=ew){var wd,wr,wi; wd=(w>ew)?-1:1; wr=Math.abs(ew-w); wi=(wr<q)?wd*wr:wd*q; g.style.width=(w+wi)+'px'}
				}else{clearInterval(m.tm)}
	}};}();
	
	window.menuSlider = menuSlider;

	//
	$.fn.easySlider = function(options){
		var defaults = {
			continuous : true,
			speed : 1000,
			pause : 2000
		};
		var options = options || {};
		options = $.extend(defaults,options);
		this.each(function(){
			var $this = $(this),lis = $this.find("li"),ul = $this.find("ul"),that = this,
			size = lis.length,
			w = $this.width(),
			h = $this.height() - 5,
			t = 0,ts = size - 1;
			ul.css('width', (size - 1) * w);
			if(options.continuous){
				ul.prepend($("li:last-child",ul).clone().css('margin-left','-'+w+'px'));
				ul.append($("li:nth-child(2)",ul).clone());
				ul.css('width',(size + 1) * w);
			}
			ul.find('li').css('float','left');
			function setCurrent(i){
				i = parseInt(i)+1;
			}
			function adjust(){
				if(t>ts) t=0;		
				if(t<0) t=ts;
				ul.css("margin-left",(t*w*-1));				
			}
			
			function animate(){
				var ot = t;
				t = (ot>=ts) ? (options.continuous ? t+1 :ts) : t+1;
				var diff = Math.abs(ot-t);
				var speed = diff*options.speed, p = (t*w*-1);
				ul.animate({
					marginLeft: p
				},{queue:false, duration:speed, complete:adjust});
				that.timer = setTimeout(function(){
					animate();
				},diff*options.speed + options.pause);
			}
			that.processNext = function(){
				var ot = t;
				t = (ot>=ts) ? (options.continuous ? t+1 :ts) : t+1;
				var diff = Math.abs(ot-t);
				var speed = diff*options.speed, p = (t*w*-1);
				ul.animate({
					marginLeft: p
				},{queue:false, duration:speed, complete:adjust});				
			};
			that.processPrev = function(){
				var ot = t;
				t = (t<=0) ? (options.continuous ? t-1 : 0) : t-1;
				var diff = Math.abs(ot-t);
				var speed = diff*options.speed, p = (t*w*-1);
				ul.animate({
					marginLeft: p
				},{queue:false, duration:speed, complete:adjust});				
			};			
			that.timer = setTimeout(function(){
				animate();
			},options.pause);
		});
	}	
})(jQuery,undefined);
